Dual wielding
From MazeWorld
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Dual wielding (may also called Akimbo or Two-weaponing) is an ability and a combat technique.
Requirements
To be able to perform this combat technique, your character must be equipped with:
- Any two weapons considered to be unrestricted for dual wielding, see the section below
Weapons suitable for dual wielding
A weapon may be considered unrestricted (can be dual-wielded) or restricted (cannot be dual-wielded), depending on the weapon category they belong to, with some notable exceptions.
Unrestricted categories | Restricted categories |
---|---|
Auto pistol Crude weapon Hand grenade Knife One-handed club One-handed sword Pistol Revolver Thrown weapon |
Archery Axe Combat rifle Conventional rifle Exotic melee Exotic ranged Flamethrower Grenade launcher Machine gun Planted explosive Precision rifle Rocket launcher Shotgun Submachine gun Two-handed club Two-handed sword Staff/Pole weapon Whip/Lash weapon |
The following is a list of weapons that belong to restricted categories, but are given an unrestricted status due to their design:
- B+T MP9-N with the stock extended (Submachine gun)
- Skorpion vz. 61 with the stock extended (Submachine gun)
- Skorpion vz. 83 with the stock extended (Submachine gun)
- Flammenwerfer (Flamethrower)
- H&K MP7A1 (Submachine gun)
- IMI UZI with the stock extended (Submachine gun)
- IZHMASH PP-91 Kedr with the stock extended (Submachine gun)
- KBP OTs-62 (Shotgun)
- MAC-10 with the stock extended (Submachine gun)
- MAC-11 with the stock extended (Submachine gun)
- Remington Spartan 220 sawed-off (Shotgun)
- ZiD AEK-919K Kashtan (Submachine gun)
- Any Glock-SF or Glock-LF firearm fitted with a Glock Stock (Conventional rifle, or Submachine gun if also full-auto)
- Stechkin Carbine (Submachine gun)
Use
If two suitable weapons are equipped and declared as being dual-wielded (or any equivalent term, such as "used akimbo", "two-weaponing", etc.), the following effects apply:
- Each weapon can be individually used to aim at a particular target, effectively allowing the dual-wielding character to use two weapons in the same turn.
- The dual-wielding character sustains a FT +1 malus; less accuracy is the price for using two weapons.
- Any underbarrel accessories fitted to dual-wielded weapons cannot be used.
Use with other abilities
This ability can be combined with:
- Double Cleave: If one or both of the equipped weapons are eligible for dual wielding and capable of performing Double Cleave, it is possible to combine both abilities to be able to target up to 4 different melee targets in a single turn.
- Multiple targeting: If one or both of these weapons is also equipped with a red dot sight, it is possible to combine this ability with Multiple targeting to be able to target up to 3 or even 4 different targets in a single turn.
- Point shooting: It is possible to dual wield and fire from the hip at the same time. It's not very accurate, though.