Difference between revisions of "Caporegime"

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| name={{{name|{{{1|{{PAGENAME}}}}}}}}
 
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
 
| image
 
| image
| occupation_disp=[[Factions|Faction:]] Syndicate
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| occupation_disp=[[Factions|Faction:]] [[Syndicate]]
 
| occupation_ua=[[File:Yes box.png|25px]]
 
| occupation_ua=[[File:Yes box.png|25px]]
 
| occupation_human=[[File:Yes box.png|25px]]
 
| occupation_human=[[File:Yes box.png|25px]]
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* Bottom: Armored tuxedo trousers
 
* Bottom: Armored tuxedo trousers
 
* Footwear: Leather shoes
 
* Footwear: Leather shoes
 +
** Combined effects: [[Agility]] -1
  
 
=== [[Load-bearing equipment]] ===
 
=== [[Load-bearing equipment]] ===
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=== Equipment and inventory ===
 
=== Equipment and inventory ===
  
Enforcers may have one of '''three''' different sets of items (roll '''1d3''' per enforcer to determine):
+
Caporegime may have one of '''three''' different sets of items (roll '''1d3''' per capo to determine):
  
 
==== Set 1 ====
 
==== Set 1 ====
  
 
Equipped [[weapons]]:
 
Equipped [[weapons]]:
* Primary 1: [[Colt M1918 BAR]] (20 /20, 20x [[.30-06 Springfield]], Standard FMJ)
+
* Primary 1: [[Colt M1918 BAR]] (20 /20, 20x [[.30-06 Springfield]], Standard FMJ) - IS 30 / IS Unsp. (bipod deployed)
* Holster 1: [[Beretta 93R]] (20+1 /20, 21x [[9x19mm Parabellum]], Standard FMJ)
+
** Combined effects: None
 +
** Combined effects (bipod deployed): FT -1, Recoil -1, IS tier +1
 +
* Holster 1: [[Beretta 93R]] (20+1 /20, 21x [[9x19mm Parabellum]], Standard FMJ) - IS 3
 +
** Combined effects: FT +1, IR -1, Recoil -1
  
 
Inventory:
 
Inventory:
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Equipped [[weapons]]:
 
Equipped [[weapons]]:
* Primary 1: [[Springfield M21]] (20+1 /20, 21x [[7.62x51mm NATO]], Standard FMJ)
+
* Primary 1: [[Springfield M21]] (20+1 /20, 21x [[7.62x51mm NATO]], Standard FMJ) - IS 26
* Holster 1: [[Beretta 93R]] (20+1 /20, 21x [[9x19mm Parabellum]], Standard FMJ)
+
** Combined effects: FT -2, IR -2, Recoil +3, can use [[Concentration]]
 +
* Holster 1: [[Beretta 93R]] (20+1 /20, 21x [[9x19mm Parabellum]], Standard FMJ) - IS 3
 +
** Combined effects: FT +1, IR -1, Recoil -1
  
 
Inventory:
 
Inventory:
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* Pistol mag rig, Ammunition: 3x [[Beretta 92 magazines|Beretta 92 20-round magazine]] {Each: 20 /20, 20x [[9x19mm Parabellum]], Standard FMJ)
 
* Pistol mag rig, Ammunition: 3x [[Beretta 92 magazines|Beretta 92 20-round magazine]] {Each: 20 /20, 20x [[9x19mm Parabellum]], Standard FMJ)
  
==== Set 2 ====
+
==== Set 3 ====
  
 
Equipped [[weapons]]:
 
Equipped [[weapons]]:
* Primary 1: [[Armsel Protecta]] (12 /12, 12x [[12 gauge]], Standard Plated Buckshot)
+
* Primary 1: [[Armsel Protecta]] (12 /12, 12x [[12 gauge]], Standard Plated Buckshot) - IS 18
* Holster 1: [[Beretta 93R]] (20+1 /20, 21x [[9x19mm Parabellum]], Standard FMJ)
+
** Combined effects: 0.9x damage, IR -1
 +
* Holster 1: [[Beretta 93R]] (20+1 /20, 21x [[9x19mm Parabellum]], Standard FMJ) - IS 3
 +
** Combined effects: FT +1, IR -1, Recoil -1
  
 
Inventory:
 
Inventory:
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{{Lore}}
 
{{Lore}}
  
A ''caporegime'' is a senior member of the [[Yatela Crime Syndicate]]. The word comes from the [[Tal|Old Tongue]], constructed from the words '''''Kapi''''' (Chief, leader) and '''''Rezim''''' (Regiment, brigade). The constructed word '''''Kapirezim''''' would mean "leader of a regiment" or "[https://en.wikipedia.org/wiki/Brigadier brigadier]"; it was then corrupted into the current form. It is unknown why the current pronunciation (''kah-po-ray-gee-may'') was chosen; rumors say that it was chosen over a more conventional one because it sounded more regal and impressive, and therefore, more memorable.
+
A ''caporegime'' is a senior member of the [[Yatela Crime Syndicate]]. The word comes from the [[Tal|Old Tongue]], constructed from the words '''''Kapi''''' (Chief, leader) and '''''Khezim''''' or '''''Rezim''''' (Regiment, brigade). The constructed word '''''Kapirezim''''' would mean "leader of a regiment" or "[https://en.wikipedia.org/wiki/Brigadier brigadier]"; it was then corrupted into the current form. It is unknown why the current pronunciation (''kah-po-ray-gee-may'') was chosen; rumors say that it was chosen over a more conventional one because it sounded more regal and impressive, and therefore, more memorable.
  
 
The duties of a capo are largely the same as those of an [[enforcer]]; they simply manage their gang or crew of [[enforcer|enforcers]] instead of a network of [[associate|associates]]. This does place them in command of trusted members of the Syndicate, and in turn, places a lot of responsibility on them. Capos are expected to run profitable businesses or operations on top of taking their enforcers' tributes and are meant to be the organization's trusted lieutenants.
 
The duties of a capo are largely the same as those of an [[enforcer]]; they simply manage their gang or crew of [[enforcer|enforcers]] instead of a network of [[associate|associates]]. This does place them in command of trusted members of the Syndicate, and in turn, places a lot of responsibility on them. Capos are expected to run profitable businesses or operations on top of taking their enforcers' tributes and are meant to be the organization's trusted lieutenants.

Latest revision as of 03:05, 31 March 2024

Navigation: Main Page Creatures Occupations Caporegime




Caporegime
Unknown creature.png
Disposition Faction: Syndicate
Can be found in the UA? Yes box.png
This occupation is open to:
Human icon.png Yes box.png
Halfling icon.png No box.png
Youkai icon.png No box.png


A caporegime (pronounced kah-po-ray-gee-may; alternatively, capo) is a senior member of the Yatela Crime Syndicate.


Equipment

Clothing and armor

Human/Halfling clothing and armor:

  • Headgear: K armor helmet
  • Top: Armored tuxedo
  • Body armor: Heavy K armor vest
  • Bottom: Armored tuxedo trousers
  • Footwear: Leather shoes

Load-bearing equipment

Equipment and inventory

Caporegime may have one of three different sets of items (roll 1d3 per capo to determine):

Set 1

Equipped weapons:

  • Primary 1: Colt M1918 BAR (20 /20, 20x .30-06 Springfield, Standard FMJ) - IS 30 / IS Unsp. (bipod deployed)
    • Combined effects: None
    • Combined effects (bipod deployed): FT -1, Recoil -1, IS tier +1
  • Holster 1: Beretta 93R (20+1 /20, 21x 9x19mm Parabellum, Standard FMJ) - IS 3
    • Combined effects: FT +1, IR -1, Recoil -1

Inventory:

Set 2

Equipped weapons:

Inventory:

Set 3

Equipped weapons:

Inventory:


Other information

Skills: Species' natural skills + the following:

  • Combat skills: Basic (Bolt-action, Pump-action, Semi-auto pistol, Semi-auto rifle, Automatic pistol, Automatic rifle, Semi-auto shotgun)


Overview

Lorebook.png
This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.


A caporegime is a senior member of the Yatela Crime Syndicate. The word comes from the Old Tongue, constructed from the words Kapi (Chief, leader) and Khezim or Rezim (Regiment, brigade). The constructed word Kapirezim would mean "leader of a regiment" or "brigadier"; it was then corrupted into the current form. It is unknown why the current pronunciation (kah-po-ray-gee-may) was chosen; rumors say that it was chosen over a more conventional one because it sounded more regal and impressive, and therefore, more memorable.

The duties of a capo are largely the same as those of an enforcer; they simply manage their gang or crew of enforcers instead of a network of associates. This does place them in command of trusted members of the Syndicate, and in turn, places a lot of responsibility on them. Capos are expected to run profitable businesses or operations on top of taking their enforcers' tributes and are meant to be the organization's trusted lieutenants.

On average, capos are rarely younger than 40 years old, and more often than not are male. All have had years of experience working for the Syndicate, and many have scars and wounds to show for it.

The rank of caporegime is the highest that can be attained by a typical member of the Syndicate. Nearly all of the higher positions (Boss, Don, Consigliere) are reserved for the actual members of the Yatela family.