Difference between revisions of "Shock gloves"
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* Max 1 attack per turn | * Max 1 attack per turn | ||
− | * On a hit, it will deal ''' | + | * On a hit, it will deal a '''Spec-Elec''' hit that deals '''zero''' Pain or Limb Damage. The purpose of this is to impart the [[damage types|stunned]] effect on a successful hit. |
* Consumes the [[taser cartridge]] on a hit, but not on a miss. | * Consumes the [[taser cartridge]] on a hit, but not on a miss. | ||
Latest revision as of 04:55, 8 April 2024
Navigation: | Main Page → Weapons → Class Handgear weapons → Shock gloves |
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"I don't have a witty description for this item yet." |
— Hebizuka (quote written by Unknown) |
The shock gloves are a type of handgear weapon.
Obtaining this weapon
This weapon is referred to as a Crafting-only weapon. It cannot be normally found in the Mazes; it must be crafted in order to obtain it. For this reason, this weapon is Rarity 7 (Unique).
This is a Level 2 crafting item which requires the following parts:
- Insulated gloves
- Stun baton
- 3x copper wire
- 2x duct tape
- 1x electronic circuit
- (Optional) Taser cartridges (not required for crafting the weapon, but needed to use it in Zap mode)
- (Optional) SGloves blueprint (not required for crafting the weapon, but increases crafting success chances)
Stats
Equipping the insulated gloves will modify the amount of damage you will deal when throwing a Punch, as well as provide some protection to your hands. It can also be used in a secondary mode, Zap mode, like the stun baton.
For more information, please see Unarmed combat.
Punch
Damage type | LDV | Pain (C1) | Pain (C2) | Pain (A1) | Pain (A2) | Pain (A3) | Pain (A4) | Pain (A5) |
---|---|---|---|---|---|---|---|---|
Blunt | -2 | 16% | 15% | 12% | 8% | 4% | 1% | 0% |
Zap
A taser cartridge must be loaded into the stun baton in order to use this mode. When used in this mode, the shock gloves have the following properties:
- Max 1 attack per turn
- On a hit, it will deal a Spec-Elec hit that deals zero Pain or Limb Damage. The purpose of this is to impart the stunned effect on a successful hit.
- Consumes the taser cartridge on a hit, but not on a miss.
Protection
The shock gloves provide a C1 Armor Class rating to the hands when worn. As it is the lowest AC, this means they do not provide any significant protection over bare fists - their only advantages are offensive (punching damage, zap mode). If your natural AC exceeds that rating, then that AC prevails.