Difference between revisions of "Kitsune"
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| creature_head=Head - 8 HP | | creature_head=Head - 8 HP | ||
| creature_body=Upper body - 32 HP<br/>Lower body - 24 HP | | creature_body=Upper body - 32 HP<br/>Lower body - 24 HP | ||
− | | creature_limb=2 arms - 16 HP<br/>2 legs - 16 HP<br/>Tail bundle - 16 | + | | creature_limb=2 arms - 16 HP<br/>2 legs - 16 HP<br/>Tail bundle - 16 HP |
| creature_extr=2 hands - 12 HP<br/>2 feet - 12 HP | | creature_extr=2 hands - 12 HP<br/>2 feet - 12 HP | ||
| creature_wp=2 eyes (Head)<br/>Crotch (Lower body) | | creature_wp=2 eyes (Head)<br/>Crotch (Lower body) | ||
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= Attacks and techniques = | = Attacks and techniques = | ||
− | This creature has | + | This creature has seven attacks: '''Punch''', '''Kick''', '''Claws''', '''Fire beam''', '''Frost beam''', '''Energy shield''' and '''Self-heal spell'''. |
=== Punch and kick === | === Punch and kick === | ||
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* Upon casting the shield, the creature becomes engulfed in a protective shield, which will block all incoming damage. It will break after sustaining a certain amount of limb damage. If an energy shield is already active, the technique can be used again to refill the existing shield's HP back to full. | * Upon casting the shield, the creature becomes engulfed in a protective shield, which will block all incoming damage. It will break after sustaining a certain amount of limb damage. If an energy shield is already active, the technique can be used again to refill the existing shield's HP back to full. | ||
** The energy shield counts as '''Armored''', with '''30 HP''' and '''LDV-0'''. | ** The energy shield counts as '''Armored''', with '''30 HP''' and '''LDV-0'''. | ||
− | ** The energy shield | + | ** The energy shield counts as a '''special shield''' (behind [[cover]] but in front of [[shields]]) in the [[Shields#Defensive order of priority|defensive order of priority]]. |
** The energy shield is fully impenetrable until broken - there is no pass-through of damage until the shield is broken, which makes it possible to survive powerful hits without taking damage (other than the casting costs), even if they would destroy the shield in one hit. | ** The energy shield is fully impenetrable until broken - there is no pass-through of damage until the shield is broken, which makes it possible to survive powerful hits without taking damage (other than the casting costs), even if they would destroy the shield in one hit. | ||
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! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs) | ! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs) | ||
|- | |- | ||
− | | '''Special''' || Special || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">5</span>''' || '''<span style="color:#980000"> | + | | '''Special''' || Special || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">5</span>''' || '''<span style="color:#980000">N</span>''' || N/A |
|} | |} | ||
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= Other information = | = Other information = | ||
+ | [[Skills]]: A kitsune's skills are determined by their [[occupations|occupation]]. | ||
− | [[ | + | Creature traits: |
− | + | * '''[[Character traits|Very pretty]]''': This creature is known for exceptional beauty. The base [[Negotiation]] roll for this creature is '''2d8''' instead of 2d6. | |
Latest revision as of 23:54, 17 October 2022
Navigation: | Main Page → Creatures → Kitsune |
Youkai Threat level 2 | |||||||
Kitsune | |||||||
Basic statistics | |||||||
Disposition | Occupation determinant | ||||||
Armor Class | C1 | ||||||
Pain Sensitivity | 125% | ||||||
Max Blood | 16 | ||||||
Agility | +0 | ||||||
Limb groups | |||||||
HEAD | Head - 8 HP | ||||||
BODY | Upper body - 32 HP Lower body - 24 HP | ||||||
LIMB | 2 arms - 16 HP 2 legs - 16 HP Tail bundle - 16 HP | ||||||
EXTREMITY | 2 hands - 12 HP 2 feet - 12 HP | ||||||
WEAK POINTS | 2 eyes (Head) Crotch (Lower body) | ||||||
Secondary statistics | |||||||
Skeleton type | |||||||
Can use Weapons/LBE? | |||||||
Can use Clothing and armor? | Type T |
The kitsune (Youkai-go: 狐, pronounced kit-soo-nay, lit. "Fox") is a creature belonging to the Youkai category. Youkai are both sapient and sedentary, making them one of the civilized species of the Mazes.
Attacks and techniques
This creature has seven attacks: Punch, Kick, Claws, Fire beam, Frost beam, Energy shield and Self-heal spell.
Punch and kick
Identical to the basic unarmed combat punch and kick. Maximum attacks per turn is determined by the Martial arts combat skill level.
Claws
Damage type | Range | MAPT | IS | LDV | Pain (C1) | Pain (C2) | Pain (A1) | Pain (A2) | Pain (A3) | Pain (A4) | Pain (A5) |
---|---|---|---|---|---|---|---|---|---|---|---|
Sharp | Melee | 4 | 1 | -1 | 10% | 9% | 8% | 7% | 5% | 3% | 1% |
- The amount of damage this attack deals is not affected by the creature's Strength.
Fire beam
Damage type | Range | MAPT | IS | LDV | Pain (All ACs) |
---|---|---|---|---|---|
Spec-Fire | Ranged | 3 | 14 | +2 | 32% |
Frost beam
Damage type | Range | MAPT | IS | LDV | Pain (All ACs) |
---|---|---|---|---|---|
Spec-Ice | Ranged | 3 | 14 | +1 | 26% |
Energy shield
Damage type | Range | MAPT | IS | LDV | Pain (All ACs) |
---|---|---|---|---|---|
Special | Special | 1 | 5 | N | N/A |
- Inflicts no Pain or Limb Damage.
- Using this technique will burn 3.0 Blood.
- Upon casting the shield, the creature becomes engulfed in a protective shield, which will block all incoming damage. It will break after sustaining a certain amount of limb damage. If an energy shield is already active, the technique can be used again to refill the existing shield's HP back to full.
- The energy shield counts as Armored, with 30 HP and LDV-0.
- The energy shield counts as a special shield (behind cover but in front of shields) in the defensive order of priority.
- The energy shield is fully impenetrable until broken - there is no pass-through of damage until the shield is broken, which makes it possible to survive powerful hits without taking damage (other than the casting costs), even if they would destroy the shield in one hit.
Self-heal spell
Damage type | Range | MAPT | IS | LDV | Pain (All ACs) |
---|---|---|---|---|---|
Special | Special | 1 | 5 | N | N/A |
- Inflicts no Pain or Limb Damage.
- Using this technique will burn 1.0 Blood.
- Upon casting the spell, the creature will instantly heal 30% Pain, 4 HP per limb on all limbs, and close 2 random open wounds.
Equipment
A kitsune's equipment is determined by their occupation.
Other information
Skills: A kitsune's skills are determined by their occupation.
Creature traits:
- Very pretty: This creature is known for exceptional beauty. The base Negotiation roll for this creature is 2d8 instead of 2d6.
Overview
This article or section contains lore-related information. Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe. |
Kitsune are one of a number of youkai species. They somewhat resemble dogpeople, but with fox-like ears and tails. They are famous for their ability to grow more than one tail as they age, up to a maximum of nine tails, and for their practice of magical arts. They are on the taller end of the spectrum for youkai species, with an average height of 5 feet 9 inches.
Kitsune are born with one tail, and famously grow a new one for every 100 years after birth, up to a maximum of nine tails (800 years of age). Although youkai already possess very long average lifespans, particularly compared to humans, none surpass the kitsune, who have never been observed dying of old age. They are the only youkai species that can reach ages greater than 400 years, and many individuals have lived for over a thousand years. There exist claims that certain individuals have lived since the very beginning of youkai history in the Mazes (~2300 years ago), however these are unverified claims; advanced age does not shield kitsune from the effects of forgetfulness or age-related dementia, and claims of individuals older than 1100 years are viewed with suspicion if not backed up by certified records.
Kitsune are also well-known for their wisdom, their sense of business, and their so-called "silver tongue", a term referring to their natural talents for speech and negotiation. These talents have made them successful in a variety of domains, such as shopkeeping, psychology, library management, and record-keeping. Kitsune often reach positions of responsibility as they age, and many have become town mayors, running and managing their cities and communities for hundreds of years, often being known on a first-name basis by most of their inhabitants.
Although they possess unique magical abilities, with offensive, defensive and self-healing techniques, kitsune see themselves as better suited for scouting and hunting than frontline combat, especially if not supported by other, stronger youkai. They are generally risk-averse, and favor planning and strategy over thoughtless action, making them skilled squadleaders and commanders.