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* The amount of damage this attack deals is not affected by the creature's [[Strength]]. | * The amount of damage this attack deals is not affected by the creature's [[Strength]]. | ||
+ | * On a successful hit causing an [[injury]], this attack will inflict '''1d3''' [[light wounds]] instead of just 1. | ||
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The term ''halfling'' is the colloquial name of an offshoot species of [[Human|humanity]], with the scientific designation of ''Homo sapiens ex animalis''. Halflings first appeared in the Mazes approximately [[History of the Mazes|413 years ago]], roughly at the same time as [[magician|magicians]] did. | The term ''halfling'' is the colloquial name of an offshoot species of [[Human|humanity]], with the scientific designation of ''Homo sapiens ex animalis''. Halflings first appeared in the Mazes approximately [[History of the Mazes|413 years ago]], roughly at the same time as [[magician|magicians]] did. | ||
− | Halflings resemble humans at first glance, but possess several animalistic traits differentiating them from humans, appearing to be a cross between human and | + | Halflings resemble humans at first glance, but possess several animalistic traits differentiating them from humans, appearing to be a cross between human and animal. They are completely sapient and civilized, and have integrated into settlements and society at large since their discovery. There exists 7 different halfling sub-species, each one possessing traits and elements from a different animal. All halflings are biologically compatible with each other, [[human|humans]], and by extension, with [[youkai]], and all have retained the [[human]]'s omnivore diet. |
− | ''Feline halflings'' possess, as the name suggests, feline features on an otherwise human-like body, and are genetically related to the [[lynx]]. Specifically, they possess feline ears and tail, slitted eyes, pointed fangs, and sharp, retractable claws instead of nails, on both hands and feet. They also possess a greater amount of body hair than a human, appearing as patches of fur, though none has ever been observed with a full coat covering the entire body. | + | ''Feline halflings'' possess, as the name suggests, feline features on an otherwise human-like body, and are genetically related to the [[lynx]]. Specifically, they possess feline ears and tail (and lack human ears), slitted eyes, pointed fangs, and sharp, retractable claws instead of nails, on both hands and feet. They also possess a greater amount of body hair than a human, appearing as patches of fur, though none has ever been observed with a full coat covering the entire body. |
Colloquially, a feline halfling may be referred to as a ''catperson'' (the terms ''catboy'' and ''catgirl'' are also frequently employed). On average, they are shorter and leaner than humans, with an average height of 5 feet 3 inches, and an average weight of 140 pounds for males, and 115 pounds for females. Like humans, however, the actual height and weight may vary greatly between individuals. | Colloquially, a feline halfling may be referred to as a ''catperson'' (the terms ''catboy'' and ''catgirl'' are also frequently employed). On average, they are shorter and leaner than humans, with an average height of 5 feet 3 inches, and an average weight of 140 pounds for males, and 115 pounds for females. Like humans, however, the actual height and weight may vary greatly between individuals. | ||
− | Although omnivorous, feline halflings tend to have a preference for meat, fish and seafood. Despite their slitted eyes, feline eyesight is no different from | + | Although omnivorous, feline halflings tend to have a preference for meat, fish and seafood. Despite their slitted eyes, feline halfling eyesight is no different from that of humans, meaning they do not possess natural night vision. They do, however, possess greater natural agility and a sense for adventure. Many catpersons have had successful careers as mercenaries, hunters, and adventurers, and many enjoy traversing the Uncivilized Area's hardest and most dangerous paths simply for the thrill of it. |
[[Category:Creatures]] | [[Category:Creatures]] | ||
[[Category:Civilized creatures]] | [[Category:Civilized creatures]] | ||
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Latest revision as of 20:24, 18 June 2023
Navigation: | Main Page → Creatures → Feline halfling |
Halflings Threat level 3 | |||||||
Feline halfling | |||||||
Basic statistics | |||||||
Disposition | Occupation determinant | ||||||
Armor Class | C1 | ||||||
Pain Sensitivity | 100% | ||||||
Max Blood | 20 | ||||||
Agility | +1 | ||||||
Limb groups | |||||||
HEAD | Head - 10 HP | ||||||
BODY | Upper body - 40 HP Lower body - 30 HP | ||||||
LIMB | 2 arms - 20 HP 2 legs - 20 HP 1 tail - 20 HP | ||||||
EXTREMITY | 2 hands - 15 HP 2 feet - 15 HP | ||||||
WEAK POINTS | 2 eyes (Head) Crotch (Lower body) | ||||||
Secondary statistics | |||||||
Skeleton type | |||||||
Can use Weapons/LBE? | |||||||
Can use Clothing and armor? |
The feline halfling (colloquially, catperson, catboy, catgirl) is a creature belonging to the Halflings category. Halflings are both sapient and sedentary, making them one of the civilized species of the Mazes.
Attacks and techniques
This creature has three attacks: Punch, Kick and Claws.
Punch and kick
Identical to the basic unarmed combat punch and kick. Maximum attacks per turn is determined by the Martial arts combat skill level.
Claws
Damage type | Range | MAPT | IS | LDV | Pain (C1) | Pain (C2) | Pain (A1) | Pain (A2) | Pain (A3) | Pain (A4) | Pain (A5) |
---|---|---|---|---|---|---|---|---|---|---|---|
Sharp | Melee | 4 | 1 | -2 | 15% | 14% | 12% | 10% | 8% | 4% | 3% |
- The amount of damage this attack deals is not affected by the creature's Strength.
- On a successful hit causing an injury, this attack will inflict 1d3 light wounds instead of just 1.
Equipment
A feline halfling's equipment is determined by their occupation.
Other information
Overview
This article or section contains lore-related information. Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe. |
The term halfling is the colloquial name of an offshoot species of humanity, with the scientific designation of Homo sapiens ex animalis. Halflings first appeared in the Mazes approximately 413 years ago, roughly at the same time as magicians did.
Halflings resemble humans at first glance, but possess several animalistic traits differentiating them from humans, appearing to be a cross between human and animal. They are completely sapient and civilized, and have integrated into settlements and society at large since their discovery. There exists 7 different halfling sub-species, each one possessing traits and elements from a different animal. All halflings are biologically compatible with each other, humans, and by extension, with youkai, and all have retained the human's omnivore diet.
Feline halflings possess, as the name suggests, feline features on an otherwise human-like body, and are genetically related to the lynx. Specifically, they possess feline ears and tail (and lack human ears), slitted eyes, pointed fangs, and sharp, retractable claws instead of nails, on both hands and feet. They also possess a greater amount of body hair than a human, appearing as patches of fur, though none has ever been observed with a full coat covering the entire body.
Colloquially, a feline halfling may be referred to as a catperson (the terms catboy and catgirl are also frequently employed). On average, they are shorter and leaner than humans, with an average height of 5 feet 3 inches, and an average weight of 140 pounds for males, and 115 pounds for females. Like humans, however, the actual height and weight may vary greatly between individuals.
Although omnivorous, feline halflings tend to have a preference for meat, fish and seafood. Despite their slitted eyes, feline halfling eyesight is no different from that of humans, meaning they do not possess natural night vision. They do, however, possess greater natural agility and a sense for adventure. Many catpersons have had successful careers as mercenaries, hunters, and adventurers, and many enjoy traversing the Uncivilized Area's hardest and most dangerous paths simply for the thrill of it.