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* Bottom: Armored tuxedo trousers | * Bottom: Armored tuxedo trousers | ||
* Footwear: Leather shoes | * Footwear: Leather shoes | ||
+ | ** Combined effects: [[Agility]] -1 | ||
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* Pistol mag rig, Ammunition: 3x [[Beretta 92 magazines|Beretta 92 20-round magazine]] {Each: 20 /20, 20x [[9x19mm Parabellum]], Standard FMJ) | * Pistol mag rig, Ammunition: 3x [[Beretta 92 magazines|Beretta 92 20-round magazine]] {Each: 20 /20, 20x [[9x19mm Parabellum]], Standard FMJ) | ||
− | ==== Set | + | ==== Set 3 ==== |
Equipped [[weapons]]: | Equipped [[weapons]]: |
Latest revision as of 03:05, 31 March 2024
Navigation: | Main Page → Creatures → Occupations → Caporegime |
Caporegime | |||||
Disposition | Faction: Syndicate | ||||
Can be found in the UA? | |||||
This occupation is open to: | |||||
A caporegime (pronounced kah-po-ray-gee-may; alternatively, capo) is a senior member of the Yatela Crime Syndicate.
Equipment
Clothing and armor
Human/Halfling clothing and armor:
- Headgear: K armor helmet
- Top: Armored tuxedo
- Body armor: Heavy K armor vest
- Bottom: Armored tuxedo trousers
- Footwear: Leather shoes
- Combined effects: Agility -1
Load-bearing equipment
- Tactical vest: M1956 Webbing
- Utility belt: Dump belt
- Leg rigs: Pistol mag rig
Equipment and inventory
Caporegime may have one of three different sets of items (roll 1d3 per capo to determine):
Set 1
Equipped weapons:
- Primary 1: Colt M1918 BAR (20 /20, 20x .30-06 Springfield, Standard FMJ) - IS 30 / IS Unsp. (bipod deployed)
- Combined effects: None
- Combined effects (bipod deployed): FT -1, Recoil -1, IS tier +1
- Holster 1: Beretta 93R (20+1 /20, 21x 9x19mm Parabellum, Standard FMJ) - IS 3
- Combined effects: FT +1, IR -1, Recoil -1
Inventory:
- M1956 Webbing, Ammunition: 2x BAR 20-round magazine (Each: 20 /20, 20x .30-06 Springfield, Standard FMJ)
- Pistol mag rig, Ammunition: 3x Beretta 92 20-round magazine {Each: 20 /20, 20x 9x19mm Parabellum, Standard FMJ)
Set 2
Equipped weapons:
- Primary 1: Springfield M21 (20+1 /20, 21x 7.62x51mm NATO, Standard FMJ) - IS 26
- Combined effects: FT -2, IR -2, Recoil +3, can use Concentration
- Holster 1: Beretta 93R (20+1 /20, 21x 9x19mm Parabellum, Standard FMJ) - IS 3
- Combined effects: FT +1, IR -1, Recoil -1
Inventory:
- M1956 Webbing, Ammunition: 2x M14 20-round magazine (Each: 20 /20, 20x 7.62x51mm NATO, Standard FMJ)
- Pistol mag rig, Ammunition: 3x Beretta 92 20-round magazine {Each: 20 /20, 20x 9x19mm Parabellum, Standard FMJ)
Set 3
Equipped weapons:
- Primary 1: Armsel Protecta (12 /12, 12x 12 gauge, Standard Plated Buckshot) - IS 18
- Combined effects: 0.9x damage, IR -1
- Holster 1: Beretta 93R (20+1 /20, 21x 9x19mm Parabellum, Standard FMJ) - IS 3
- Combined effects: FT +1, IR -1, Recoil -1
Inventory:
- M1956 Webbing, General carrying: 36x 12 gauge, Standard Plated Buckshot
- Pistol mag rig, Ammunition: 3x Beretta 92 20-round magazine {Each: 20 /20, 20x 9x19mm Parabellum, Standard FMJ)
Other information
Skills: Species' natural skills + the following:
- Combat skills: Basic (Bolt-action, Pump-action, Semi-auto pistol, Semi-auto rifle, Automatic pistol, Automatic rifle, Semi-auto shotgun)
Overview
This article or section contains lore-related information. Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe. |
A caporegime is a senior member of the Yatela Crime Syndicate. The word comes from the Old Tongue, constructed from the words Kapi (Chief, leader) and Khezim or Rezim (Regiment, brigade). The constructed word Kapirezim would mean "leader of a regiment" or "brigadier"; it was then corrupted into the current form. It is unknown why the current pronunciation (kah-po-ray-gee-may) was chosen; rumors say that it was chosen over a more conventional one because it sounded more regal and impressive, and therefore, more memorable.
The duties of a capo are largely the same as those of an enforcer; they simply manage their gang or crew of enforcers instead of a network of associates. This does place them in command of trusted members of the Syndicate, and in turn, places a lot of responsibility on them. Capos are expected to run profitable businesses or operations on top of taking their enforcers' tributes and are meant to be the organization's trusted lieutenants.
On average, capos are rarely younger than 40 years old, and more often than not are male. All have had years of experience working for the Syndicate, and many have scars and wounds to show for it.
The rank of caporegime is the highest that can be attained by a typical member of the Syndicate. Nearly all of the higher positions (Boss, Don, Consigliere) are reserved for the actual members of the Yatela family.