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  • ...turns spent in combat''' at the end of a fight and '''[[Fatigue]] +0.1% x rooms traveled''' at the end of a [[UA]] trip. This effect is not part of Travel ...e by an amount equal to '''+(2d4)x0.1xR''', where '''R''' is the number of rooms passed during the trip. This effect applies even after Skip traveling.<br/>
    26 KB (3,954 words) - 01:40, 15 April 2024
  • | nav=[[Main Page]] '''→''' [[Main Page#Items|Items]] '''→''' [[Miscellaneous items]] '''→''' [[{{PAGENAME}}]] ** In the [[UA]], lockers generated in locker rooms contain loot equivalent to a wooden container ('''&BoxLootW''').
    13 KB (1,972 words) - 02:02, 27 December 2023
  • ...ushrooms can only be found, typically in the [[UA]] and most frequently in rooms with high levels of decay (with the "forsaken" or "overgrown" descriptor). ...rruptio</span> || Magic || Brown, pleasant smell || 0 || 0.00 || [[Effects#Miscellaneous|Mushroom corruption]] ||
    17 KB (2,013 words) - 03:44, 10 February 2024
  • | nav=[[Main Page]] '''→''' [[Main Page#Items|Items]] '''→''' [[Miscellaneous items]] '''→''' [[{{PAGENAME}}]] The purpose of NVGs is to allow the user to see in dark rooms, without being seen in turn like when using a [[weapon accessory|weaponligh
    11 KB (1,823 words) - 04:40, 9 November 2022
  • ...n to fight back hordes of invading [[creatures]], painting the newly-built rooms and corridors red with blood in the process. * Miscellaneous:
    3 KB (453 words) - 20:22, 30 October 2022
  • ...aith. The crops grown at Heaven Farms include fruits, vegetables, cereals, miscellaneous produce, and even meat and seafood products. Heaven Farms do not require ir === Rooms ===
    2 KB (238 words) - 02:49, 29 December 2020

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