Difference between revisions of "Unarmed combat"

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How to use:
 
How to use:
* When declaring the activation of this technique, you may attack the target as you normally would, so long as you use kicks. You must score at least 1 hit on your target; one of the hits will be "converted" to a stun kick.
+
* When using this technique, your [[Weapons#Melee weapon modes|max attacks per turn]] in '''Unarmed''' is '''reduced by 1''' (at Basic level, this would mean '''2''' instead of 3.)
* A successful stun kick deals '''2.0x [[Pain]] and [[Limb Damage]]''', and will '''[[Effects#Elemental|stun]]''' the target for 1 turn. It will also inflict '''+1.0% [[Fatigue]]''' on the practitioner.
+
* Attack the target as you normally would using '''kicks'''. You must score at least 1 hit on your target; one of the hits will be "converted" to a stun kick.
 +
* A successful stun kick deals '''2.0x [[Pain]] and [[Limb Damage]]''', and will '''[[Effects#Elemental|stun]]''' the target for 1 turn. It will also inflict '''+1.0% [[Fatigue]]''' to the practitioner.
  
 
=== Power fist ===
 
=== Power fist ===
Line 70: Line 71:
 
A single powerful punching strike, intended to cause a lot of damage and break bones.  
 
A single powerful punching strike, intended to cause a lot of damage and break bones.  
  
* Cost: [[File:Parallar symbol.png|10px]]'''?'''
+
* Cost: [[File:Parallar symbol.png|10px]]'''500'''
* Required skill level in Unarmed: '''?'''
+
* Required skill level in Unarmed: '''Basic'''
  
 
How to use:
 
How to use:
* ?
+
* When using this technique, your [[Weapons#Melee weapon modes|max attacks per turn]] in '''Unarmed''' is '''reduced by 1''' (at Basic level, this would mean '''2''' instead of 3.)
 +
* Attack the target as you normally would using '''punches'''. You must score at least 1 hit on your target; one of the hits will be "converted" to a power fist.
 +
* A successful power fist deals '''2.0x [[Pain]] and [[Limb Damage]]''', and will cause a '''[[Fracture]]''' on the struck body part, if applicable. It will also inflict '''+1.0% [[Fatigue]]''' to the practitioner.
  
=== One-two burst punch ===
+
=== Burst punch ===
  
(WIP)
+
This technique allows the user to deliver twice more blows, but each individual hit has reduced power.
  
* Cost: [[File:Parallar symbol.png|10px]]'''?'''
+
* Cost: [[File:Parallar symbol.png|10px]]'''750'''
* Required skill level in Unarmed: '''?'''
+
* Required skill level in Unarmed: '''Skilled'''
  
 
How to use:
 
How to use:
* ?
+
* When using this technique, your [[Weapons#Melee weapon modes|max attacks per turn]] in '''Unarmed''' is '''doubled''' (at Basic level, this would mean '''6''' instead of 3.)
 +
* Attack the target as you normally would using '''punches'''. Every successful hit will deal a reduced amount of damage (the multiplier depends on your skill level) to compensate for the doubled max attacks per turn.
 +
** '''Skilled''' level: '''0.6x [[Pain]] and [[Limb Damage]]'''
 +
** '''Expert''' level: '''0.7x [[Pain]] and [[Limb Damage]]'''
 +
** '''Master''' level: '''0.8x [[Pain]] and [[Limb Damage]]'''
  
 
=== Wind strike ===
 
=== Wind strike ===
  
(WIP)
+
A technique which allows the user to make efficient use of their strength for the purpose of pushing an opponent far and away from the user.
  
* Cost: [[File:Parallar symbol.png|10px]]'''?'''
+
* Cost: [[File:Parallar symbol.png|10px]]'''1000'''
* Required skill level in Unarmed: '''?'''
+
* Required skill level in Unarmed: '''Skilled'''
  
 
How to use:
 
How to use:
* ?
+
* When using this technique, your [[Weapons#Melee weapon modes|max attacks per turn]] in '''Unarmed''' is '''reduced to 1'''.
 +
* Attack the target as you normally would using a '''punch'''.
 +
* On a successful hit, a wind strike deals '''1.5x [[Pain]] and [[Limb Damage]]'''. You will then be prompted to select a [[Battlespace]] Side other than the one you and your opponent are located into - the opponent will be forcibly thrown into the selected Side.
 +
** '''Note:''' Enemies thrown into another Side will trigger primed Pressure Mines, and any primed Directional Mines aimed at the Side from which the enemy was thrown from. This can be used to the practitioner's advantage.
  
 
=== Avalanche ===
 
=== Avalanche ===
  
(WIP)
+
A technique which requires the user to focus and send as many hits as possible into the target; the idea being that the more the user is skilled, the easier it is to maintain that focus.
  
* Cost: [[File:Parallar symbol.png|10px]]'''?'''
+
* Cost: [[File:Parallar symbol.png|10px]]'''1500'''
* Required skill level in Unarmed: '''?'''
+
* Required skill level in Unarmed: '''Skilled'''
  
 
How to use:
 
How to use:
* ?
+
* The player will play the Avalanche mini-game to determine the amount of damage dealt to the target. See [[Unarmed combat#Avalanche mini-game|this section]] for details.
  
 
=== Power surge ===
 
=== Power surge ===
Line 135: Line 145:
 
How to use:
 
How to use:
 
* ?
 
* ?
 +
 +
== Mini-games ==
 +
 +
Certain techniques require playing a mini-game to determine damage.
 +
 +
=== Avalanche mini-game ===
 +
 +
(WIP)
 +
 +
=== Touch of Death mini-game ===
 +
 +
(WIP)
  
 
[[Category:Abilities]]
 
[[Category:Abilities]]

Revision as of 05:33, 1 February 2020

Navigation: Main Page Game mechanics Abilities Unarmed combat




noframe This page is actively under construction!
Please ask the following users for permission before editing this page: Tempest
As per usual.


Unarmed combat is, as the name indicated, fighting without the use of weapons. The purpose of this page is to specifically focus on punching, kicking, and more advanced martial arts techniques that can be learned by human, halfling, and most youkai characters. For the more general natural attacks that are innate to certain creatures, please refer to each individual creature page instead.


Basics

At the core of unarmed combat are the two basic melee attacks, the punch and the kick. The punch can be performed by every human, halfling and youkai character, as all of them possess hands that can be balled up into fists. The kick can be performed by almost everyone, with the notable exception of the jorougumo; who do not possess humanoid legs, instead having eight spider legs, unsuitable for kicking.

As such, if your character is a jorougumo, please remember that they cannot perform kicks or techniques involving kicks (specifically, the Stun kick and the Spinning kick), and as such do not have access to the full range of unarmed combat techniques.

Damage tables

Punch

The base damage for a punch is represented by bare fists. Certain Handgear, may result in a higher base damage per punch. Refer to the pages for each individual Handgear weapon for exact values.

The basic punch has an Initiative Speed of 1.

Damage type LDV Pain (C1) Pain (C2) Pain (C3) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Blunt -3 12% 12% 11% 9% 6% 3% 1% 0%

Kick

The base damage for a kick is fixed, effectively only influenced by Strength, regardless of footwear (or for youkai, outfit) worn.

The basic kick has an Initiative Speed of 1.

Damage type LDV Pain (C1) Pain (C2) Pain (C3) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Blunt -1 25% 24% 23% 18% 12% 6% 1% 0%


Martial arts

In order for a character to learn martial arts techniques, multiple requirements must be met. Each technique requires a certain skill level in Unarmed in order for it to be available at all, and once that level is reached or exceeded, lessons must be purchased in order to learn the technique and become able to perform it.

All martial arts techniques can be learned at a Dojo.

Certain species may already know all of these techniques as a starting advantage, and in turn have the requisite skill levels to perform all of them.

In total, there are 8 techniques that can be learned.

Stun kick

A single, powerful kicking strike, intended to deal a lot of damage to an opponent.

  • Cost: Parallar symbol.png500
  • Required skill level in Unarmed: Basic

How to use:

  • When using this technique, your max attacks per turn in Unarmed is reduced by 1 (at Basic level, this would mean 2 instead of 3.)
  • Attack the target as you normally would using kicks. You must score at least 1 hit on your target; one of the hits will be "converted" to a stun kick.
  • A successful stun kick deals 2.0x Pain and Limb Damage, and will stun the target for 1 turn. It will also inflict +1.0% Fatigue to the practitioner.

Power fist

A single powerful punching strike, intended to cause a lot of damage and break bones.

  • Cost: Parallar symbol.png500
  • Required skill level in Unarmed: Basic

How to use:

  • When using this technique, your max attacks per turn in Unarmed is reduced by 1 (at Basic level, this would mean 2 instead of 3.)
  • Attack the target as you normally would using punches. You must score at least 1 hit on your target; one of the hits will be "converted" to a power fist.
  • A successful power fist deals 2.0x Pain and Limb Damage, and will cause a Fracture on the struck body part, if applicable. It will also inflict +1.0% Fatigue to the practitioner.

Burst punch

This technique allows the user to deliver twice more blows, but each individual hit has reduced power.

  • Cost: Parallar symbol.png750
  • Required skill level in Unarmed: Skilled

How to use:

  • When using this technique, your max attacks per turn in Unarmed is doubled (at Basic level, this would mean 6 instead of 3.)
  • Attack the target as you normally would using punches. Every successful hit will deal a reduced amount of damage (the multiplier depends on your skill level) to compensate for the doubled max attacks per turn.

Wind strike

A technique which allows the user to make efficient use of their strength for the purpose of pushing an opponent far and away from the user.

  • Cost: Parallar symbol.png1000
  • Required skill level in Unarmed: Skilled

How to use:

  • When using this technique, your max attacks per turn in Unarmed is reduced to 1.
  • Attack the target as you normally would using a punch.
  • On a successful hit, a wind strike deals 1.5x Pain and Limb Damage. You will then be prompted to select a Battlespace Side other than the one you and your opponent are located into - the opponent will be forcibly thrown into the selected Side.
    • Note: Enemies thrown into another Side will trigger primed Pressure Mines, and any primed Directional Mines aimed at the Side from which the enemy was thrown from. This can be used to the practitioner's advantage.

Avalanche

A technique which requires the user to focus and send as many hits as possible into the target; the idea being that the more the user is skilled, the easier it is to maintain that focus.

  • Cost: Parallar symbol.png1500
  • Required skill level in Unarmed: Skilled

How to use:

  • The player will play the Avalanche mini-game to determine the amount of damage dealt to the target. See this section for details.

Power surge

(WIP)

  • Cost: Parallar symbol.png?
  • Required skill level in Unarmed: ?

How to use:

  •  ?

Spinning kick

(WIP)

  • Cost: Parallar symbol.png?
  • Required skill level in Unarmed: ?

How to use:

  •  ?

Touch of Death

(WIP)

  • Cost: Parallar symbol.png?
  • Required skill level in Unarmed: ?

How to use:

  •  ?

Mini-games

Certain techniques require playing a mini-game to determine damage.

Avalanche mini-game

(WIP)

Touch of Death mini-game

(WIP)