Difference between revisions of "Unarmed combat"

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= Martial arts =
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In order for a character to learn martial arts techniques, multiple requirements must be met. Each technique requires a certain [[Skills|skill level]] in Unarmed in order for it to be available at all, and once that level is reached or exceeded, lessons must be purchased in order to learn the technique and become able to perform it.
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All martial arts techniques can be learned at a Dojo.
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Certain species may already know all of these techniques as a starting advantage, and in turn have the requisite skill levels to perform all of them.
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In total, there are '''8''' techniques that can be learned.
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=== Stun kick ===
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A single, powerful kicking strike, intended to deal a lot of damage to an opponent.
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* Cost: [[File:Parallar symbol.png|10px]]'''500'''
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* Required skill level in Unarmed: '''Basic'''
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How to use:
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* When declaring the activation of this technique, you may attack the target as you normally would, so long as you use kicks. You must score at least 1 hit on your target; one of the hits will be "converted" to a stun kick.
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* A successful stun kick deals '''2.0x [[Pain]] and [[Limb Damage]]''', and will '''[[Effects#Elemental|stun]]''' the target for 1 turn. It will also inflict '''+1.0% [[Fatigue]]''' on the practitioner.
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=== Power fist ===
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(WIP)
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=== One-two burst punch ===
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(WIP)
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=== Wind strike ===
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(WIP)
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=== Avalanche ===
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(WIP)
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=== Power surge ===
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(WIP)
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=== Spinning kick ===
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(WIP)
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=== Touch of Death ===
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(WIP)
  
 
[[Category:Abilities]]
 
[[Category:Abilities]]

Revision as of 04:45, 1 February 2020

Navigation: Main Page Game mechanics Abilities Unarmed combat




noframe This page is actively under construction!
Please ask the following users for permission before editing this page: Tempest
As per usual.


Unarmed combat is, as the name indicated, fighting without the use of weapons. The purpose of this page is to specifically focus on punching, kicking, and more advanced martial arts techniques that can be learned by human, halfling, and most youkai characters. For the more general natural attacks that are innate to certain creatures, please refer to each individual creature page instead.


Basics

At the core of unarmed combat are the two basic melee attacks, the punch and the kick. The punch can be performed by every human, halfling and youkai character, as all of them possess hands that can be balled up into fists. The kick can be performed by almost everyone, with the notable exception of the jorougumo; who do not possess humanoid legs, instead having eight spider legs, unsuitable for kicking.

As such, if your character is a jorougumo, please remember that they cannot perform kicks or techniques involving kicks, and as such do not have access to the full range of unarmed combat techniques.

Damage tables

Punch

The base damage for a punch is represented by bare fists. Certain Handgear, may result in a higher base damage per punch. Refer to the pages for each individual Handgear weapon for exact values.

The basic punch has an Initiative Speed of 1.

Damage type LDV Pain (C1) Pain (C2) Pain (C3) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Blunt -3 12% 12% 11% 9% 6% 3% 1% 0%

Kick

The base damage for a kick is fixed, effectively only influenced by Strength, regardless of footwear (or for youkai, outfit) worn.

The basic kick has an Initiative Speed of 1.

Damage type LDV Pain (C1) Pain (C2) Pain (C3) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Blunt -1 25% 24% 23% 18% 12% 6% 1% 0%


Martial arts

In order for a character to learn martial arts techniques, multiple requirements must be met. Each technique requires a certain skill level in Unarmed in order for it to be available at all, and once that level is reached or exceeded, lessons must be purchased in order to learn the technique and become able to perform it.

All martial arts techniques can be learned at a Dojo.

Certain species may already know all of these techniques as a starting advantage, and in turn have the requisite skill levels to perform all of them.

In total, there are 8 techniques that can be learned.

Stun kick

A single, powerful kicking strike, intended to deal a lot of damage to an opponent.

  • Cost: Parallar symbol.png500
  • Required skill level in Unarmed: Basic

How to use:

  • When declaring the activation of this technique, you may attack the target as you normally would, so long as you use kicks. You must score at least 1 hit on your target; one of the hits will be "converted" to a stun kick.
  • A successful stun kick deals 2.0x Pain and Limb Damage, and will stun the target for 1 turn. It will also inflict +1.0% Fatigue on the practitioner.

Power fist

(WIP)

One-two burst punch

(WIP)

Wind strike

(WIP)

Avalanche

(WIP)

Power surge

(WIP)

Spinning kick

(WIP)

Touch of Death

(WIP)