Difference between pages "Escort boss" and "Bandit"

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| occupation_human=[[File:Yes box.png|25px]]
 
| occupation_human=[[File:Yes box.png|25px]]
 
| occupation_halfling=[[File:Yes box.png|25px]]
 
| occupation_halfling=[[File:Yes box.png|25px]]
| occupation_youkai=[[File:No box.png|25px]]
+
| occupation_youkai=[[File:Yes box.png|25px]]
 
}}
 
}}
  
An '''escort boss''' (male: '''pimp''' ; female: '''madam''', may also be colloquially called '''ringleader''', '''zebra''' or '''Mr./Mrs. Stripes''') is a person in charge of an ''escort ring'', a group of organized [[escort|escorts]].
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A '''Bandit''' (always capitalized) is a member of the [[Duster Bandits]] movement.
  
  
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'''Human/Halfling [[List of human clothing and armor|clothing and armor]]:'''
 
'''Human/Halfling [[List of human clothing and armor|clothing and armor]]:'''
* Headgear: Pimp zebra hat
+
* Headgear: Cowboy hat
* Top: Pimp vest or Evening dress
+
* Top: Duster coat
* Bottom: Pimp pants
+
* Body armor: Light T armor vest
* Footwear: Pimp zebra shoes or High-heeled shoes
+
* Bottom: Jeans
 +
* Footwear: Cowboy boots
 +
 
 +
'''Youkai [[List of youkai outfits|outfit]]''': Bandit outfit
  
 
=== [[Load-bearing equipment]] ===
 
=== [[Load-bearing equipment]] ===
  
* [[List of utility belts|Utility belt]]: LE Duty belt
+
* [[Utility belts|Utility belt]]: Cartridge carrier
 +
* [[Leg rigs]]: Specter shotgun rig (Left), Condor utility rig (Right)
  
 
=== Equipment and inventory ===
 
=== Equipment and inventory ===
  
Equipped weapons:
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Bandits may have one of '''three''' different sets of items (roll '''1d3''' per Bandit to determine):
* Holster 1: [[Para Ordnance P-18.9]] (18+1 /18, 19x [[9x19mm Parabellum]], Standard JHP) - IS 3
+
 
** Combined effects: 1.8x damage against unarmored ACs, 0.5x damage against armored ACs, FT +1
+
==== Set 1 ====
 +
 
 +
Equipped [[weapons]]:
 +
* Primary 1: [[Marlin Model 1894C]] (9+1 /9, 10x [[.357 Magnum]], Standard Lead) - IS 14
 +
** Combined effects: 1.4x Pain, 1.68x Limb Damage on unarmored ACs, 0.7x damage on armored ACs
 +
* Holster 1: [[Ruger Vaquero]] (6 /6, 6x [[.357 Magnum]], Standard Lead) - IS 3
 +
** Combined effects: 1x Pain, 1.2x Limb Damage on unarmored ACs, 0.5x damage on armored ACs, FT +1
  
 
Inventory:
 
Inventory:
* LE Duty belt, Ammunition 1: 2x [[P-18 magazines|P-18 18-round magazine]] (Each: 18 /18, 18x [[9x19mm Parabellum]], Standard JHP)
+
* Cartridge carrier, Ammunition: 15x [[.357 Magnum]], Standard Lead
 +
* Condor utility rig, General carrying: 1x [[Food|Bottle of whiskey]], 4x [[Speed strips|.357 Magnum/.38 Special 6-round speed strip]] (Each: 6 /6, 6x [[.357 Magnum]], Standard Lead)
 +
 
 +
==== Set 2 ====
 +
 
 +
Equipped [[weapons]]:
 +
* Primary 1: [[Winchester Model 1912 Trench Gun]] (5+1 /5, 6x [[12 gauge]], Standard Buckshot) - IS 18
 +
** Combined effects: 1x Pain, 1.2x Limb Damage on unarmored ACs, 0.5x damage on armored ACs
 +
* Holster 1: [[Ruger Vaquero]] (6 /6, 6x [[.357 Magnum]], Standard Lead) - IS 3
 +
** Combined effects: 1x Pain, 1.2x Limb Damage on unarmored ACs, 0.5x damage on armored ACs, FT +1
 +
 
 +
Inventory:
 +
* Specter shotgun rig, Ammunition: 20x [[12 gauge]], Standard Buckshot
 +
* Condor utility rig, General carrying: 1x [[Food|Bottle of whiskey]], 4x [[Speed strips|.357 Magnum/.38 Special 6-round speed strip]] (Each: 6 /6, 6x [[.357 Magnum]], Standard Lead)
 +
 
 +
==== Set 3 ====
 +
 
 +
Equipped [[weapons]]:
 +
* Primary 1: [[Mauser Type 45]] (5 /5, 5x [[.45-70 Government]], Standard Lead) - IS 22
 +
** Combined effects: 1x Pain, 1.2x Limb Damage on unarmored ACs, 0.5x damage on armored ACs
 +
* Holster 1: [[Ruger Vaquero]] (6 /6, 6x [[.357 Magnum]], Standard Lead) - IS 3
 +
** Combined effects: 1x Pain, 1.2x Limb Damage on unarmored ACs, 0.5x damage on armored ACs, FT +1
 +
 
 +
Inventory:
 +
* Cartridge carrier, Ammunition: 15x [[.45-70 Government]], Standard Lead
 +
* Condor utility rig, General carrying: 1x [[Food|Bottle of whiskey]], 4x [[Speed strips|.357 Magnum/.38 Special 6-round speed strip]] (Each: 6 /6, 6x [[.357 Magnum]], Standard Lead)
  
  
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[[Skills]]: Species' natural skills + the following:
 
[[Skills]]: Species' natural skills + the following:
* Combat skills: '''Basic''' (Semi-auto pistol)
+
* Combat skills: '''Basic''' (Bolt-action, Pump-action, Lever-action, Single-action revolver)
  
  
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{{Lore}}
 
{{Lore}}
  
An escort boss is the leader of an [[escort|escort]] ring.
+
Less an organization and more of a movement, the [[Duster Bandits]] do not have a formal hierarchy; they instead form temporary squads, only organizing themselves into [[Bandit|Bandits]] and [[Bandit chief|Bandit chiefs]] as needed.
 
+
A ''pimp'' is a male escort boss, whereas a ''madam'' is a female escort boss. Alternative terms include ''ringleader'' (because they run an ''escort ring''), ''zebra'' or ''Mr./Mrs. Stripes'' (after the zebra-patterned clothes they commonly wear).
+
 
+
Most of the duties of an escort boss are managerial. Their jobs include providing food, shelter and safety for their subordinates, arranging meetings between customers and their escorts, organizing special events and offers, managing the ring's finances, and setting the cut they take from each subordinate (can vary greatly, ranging from 15% to 75%). Rarely, escort bosses perform sex work of their own, depending on age, physical condition, and popularity.
+
 
+
The majority of escort bosses are themselves subordinate to a gang or criminal organization, particularly if their brothel is located in a town controlled by such an organization. These organizations themselves take a cut from the rings under their control, in exchange for guaranteeing their safety, providing heavily-armed security and threatening misbehaving customers and competing rings with violent retribution.
+
  
The Yatela Crime Syndicate is in control of the majority of all escort bosses in the Mazes, and are known for being extremely aggressive towards rings that refuse to submit to them. In turn, independent escort rings are fairly rare, small, and usually far removed from the Syndicate's influence.
+
Bandit chiefs are typically elected or designated as the leader of their particular group. They may be designated as chief for only one job or operation or for as long as the group agrees to consider them their leader. Other members of the group are then simply called Bandits.
  
 
[[Category:Occupations]]
 
[[Category:Occupations]]
 
[[Category:Occupations open to humans]]
 
[[Category:Occupations open to humans]]
 
[[Category:Occupations open to halflings]]
 
[[Category:Occupations open to halflings]]
 +
[[Category:Occupations open to youkai]]

Revision as of 06:12, 24 March 2022

Navigation: Main Page Creatures Occupations Bandit




Bandit
Unknown creature.png
Disposition Neutral
Can be found in the UA? Yes box.png
This occupation is open to:
Human icon.png Yes box.png
Halfling icon.png Yes box.png
Youkai icon.png Yes box.png


A Bandit (always capitalized) is a member of the Duster Bandits movement.


Equipment

Clothing and armor

Human/Halfling clothing and armor:

  • Headgear: Cowboy hat
  • Top: Duster coat
  • Body armor: Light T armor vest
  • Bottom: Jeans
  • Footwear: Cowboy boots

Youkai outfit: Bandit outfit

Load-bearing equipment

Equipment and inventory

Bandits may have one of three different sets of items (roll 1d3 per Bandit to determine):

Set 1

Equipped weapons:

  • Primary 1: Marlin Model 1894C (9+1 /9, 10x .357 Magnum, Standard Lead) - IS 14
    • Combined effects: 1.4x Pain, 1.68x Limb Damage on unarmored ACs, 0.7x damage on armored ACs
  • Holster 1: Ruger Vaquero (6 /6, 6x .357 Magnum, Standard Lead) - IS 3
    • Combined effects: 1x Pain, 1.2x Limb Damage on unarmored ACs, 0.5x damage on armored ACs, FT +1

Inventory:

Set 2

Equipped weapons:

  • Primary 1: Winchester Model 1912 Trench Gun (5+1 /5, 6x 12 gauge, Standard Buckshot) - IS 18
    • Combined effects: 1x Pain, 1.2x Limb Damage on unarmored ACs, 0.5x damage on armored ACs
  • Holster 1: Ruger Vaquero (6 /6, 6x .357 Magnum, Standard Lead) - IS 3
    • Combined effects: 1x Pain, 1.2x Limb Damage on unarmored ACs, 0.5x damage on armored ACs, FT +1

Inventory:

Set 3

Equipped weapons:

  • Primary 1: Mauser Type 45 (5 /5, 5x .45-70 Government, Standard Lead) - IS 22
    • Combined effects: 1x Pain, 1.2x Limb Damage on unarmored ACs, 0.5x damage on armored ACs
  • Holster 1: Ruger Vaquero (6 /6, 6x .357 Magnum, Standard Lead) - IS 3
    • Combined effects: 1x Pain, 1.2x Limb Damage on unarmored ACs, 0.5x damage on armored ACs, FT +1

Inventory:


Other information

Skills: Species' natural skills + the following:

  • Combat skills: Basic (Bolt-action, Pump-action, Lever-action, Single-action revolver)


Overview

Lorebook.png
This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.


Less an organization and more of a movement, the Duster Bandits do not have a formal hierarchy; they instead form temporary squads, only organizing themselves into Bandits and Bandit chiefs as needed.

Bandit chiefs are typically elected or designated as the leader of their particular group. They may be designated as chief for only one job or operation or for as long as the group agrees to consider them their leader. Other members of the group are then simply called Bandits.