M18A1 Claymore

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Weapon, Class 4
M18A1 Claymore
M18A1 Claymore.jpg
Game information
Category Planted explosive
Fire modes Directional mine
Type High-explosive
Fragmentation
Critical failure type Failure to detonate (Dud)
Weight (units) 5
Shop value / Rarity Parallar symbol.png800 (Rarity 2)
Real world information
Manufacturer Mohawk Electrical Systems, Inc.
Country of origin United States.png United States


"I don't have a witty description for this item yet."
Hebizuka (quote written by Unknown)


The M18A1 Claymore is a directional mine, a type of planted explosive.

Usage

This weapon is a directional mine. It is intended to protect an area and provide denial of access by killing or at least severely wounding the target.

To use this weapon, it must be planted on your Side (the Protected Side). Upon planting it, you must "aim" the mine in the direction you are expecting an enemy to approach from (the Target Side). As soon as it is planted, the mine is immediately primed and ready.

The mine will be triggered if a creature (any, including the owner of the mine!) from the Target Side travels towards the Protected Side. If that creature was about to attack (such as for a melee attack), the attack is canceled. If the creature survived, they still end up on the Target Side.

The explosion created by a directional mine does not cause damage; only the projectiles released do. In other words, this type of weapon functions more or less like a one-use static shotgun.

Multiple mines can be placed to target all possible Target Sides. It is also possible to aim more than one mine at the same Target Side - however, a single creature will trigger all of them at the same time. This effect can still be put to use, if you feel that whatever you are defending against needs more than one mine to be killed, or if you enjoy complete overkill.

Countermeasures

Normally, the GM should inform the player of any directional mines in the current room, as well as the direction (the Target Side) they're aimed at.

Defeating a directional mine is, in theory, simple; do not enter the Protected Side from the Target Side. If you are on a Side protected by unexploded directional mines (or if you wish to remove mines you planted yourself), you can spend 2 turns to de-prime one mine. De-priming a directional mine renders it safe to use, allowing you to pick it up like any other weapon, and even re-deploy it somewhere else.

Alternatively, they can be shot or destroyed using any weapon. This will not cause them to explode, but this will destroy them beyond repair.

Stats

As explained above, the explosion created by an M18A1 Claymore does not deal damage, only the projectiles contained within will deal damage. The M18A1 contains 100 projectiles (steel pellets, about .22 caliber each); each target hit will be struck by 4d25 projectiles, sent to a random body part. See Explosives for more details.

Projectile damage

Damage type Quantity LDV Pain (C1) Pain (C2) Pain (C3) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Bullet 4d25 +0 13% 12% 12% 10% 8% 7% 3% 1%
Last modified on 12 April 2019, at 14:24