Difference between revisions of "Dual wielding"

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== Use ==
 
== Use ==
  
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If two suitable weapons are equipped and declared as being dual-wielded (or any equivalent term, such as "used akimbo", "two-weaponing", etc.), the following effects apply:
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* Each weapon can be individually used to aim at a particular target, effectively allowing the dual-wielding character to use two weapons in the same turn.
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** If one or both of these weapons is also equipped with a [[Weapon accessories#Red dot sight|red dot sight]], it is possible to combine this ability with [[Multiple targeting]] to be able to target up to 3 or even 4 different targets in a single turn!
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* The dual-wielding character sustains a '''[[FT]] +1''' malus; less accuracy is the price for using two weapons.
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* Any Underbarrel accessories fitted to dual-wielded weapons cannot be used.
  
 
[[Category:Abilities]]
 
[[Category:Abilities]]

Revision as of 00:43, 26 January 2020

Navigation: Main Page Game mechanics Abilities Dual wielding




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Dual wielding (may also called Akimbo or Two-weaponing) is an ability and a combat technique.

Requirements

To be able to perform this combat technique, your character must be equipped with:

  • Any two weapons considered to be unrestricted for dual wielding, see the section below

Weapons suitable for dual wielding

A weapon may be considered restricted (cannot be dual-wielded) or unrestricted, depending on the weapon category they belong to, with some notable exceptions.

Unrestricted categories Restricted categories
Auto pistol
Crude weapon
Hand grenade
Knife
One-handed club
One-handed sword
Pistol
Revolver
Thrown weapon
Archery
Axe
Combat rifle
Conventional rifle
Exotic melee
Exotic ranged
Flamethrower
Grenade launcher
Machine gun
Planted explosive
Precision rifle
Rocket launcher
Shotgun
Submachine gun
Two-handed club
Two-handed sword
Staff/Pole weapon
Whip/Lash weapon

The following is a list of weapons that belong to restricted categories, but are given an unrestricted status due to their design:

Use

If two suitable weapons are equipped and declared as being dual-wielded (or any equivalent term, such as "used akimbo", "two-weaponing", etc.), the following effects apply:

  • Each weapon can be individually used to aim at a particular target, effectively allowing the dual-wielding character to use two weapons in the same turn.
    • If one or both of these weapons is also equipped with a red dot sight, it is possible to combine this ability with Multiple targeting to be able to target up to 3 or even 4 different targets in a single turn!
  • The dual-wielding character sustains a FT +1 malus; less accuracy is the price for using two weapons.
  • Any Underbarrel accessories fitted to dual-wielded weapons cannot be used.