Difference between revisions of "Dual wielding"

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* [[Remington Spartan 220 sawed-off]] (Shotgun)
 
* [[Remington Spartan 220 sawed-off]] (Shotgun)
 
* [[ZiD AEK-919K Kashtan]] (Submachine gun)
 
* [[ZiD AEK-919K Kashtan]] (Submachine gun)
* Any [[Maze Customs|Glock-SF or Glock-LF]] firearm fitted with a Glock Stock (Conventional rifle, or Submachine gun)
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* Any [[Maze Customs|Glock-SF or Glock-LF]] firearm fitted with a Glock Stock (Conventional rifle, or Submachine gun if also full-auto)
 
* ''[[Stechkin APS#Stechkin Carbine|Stechkin Carbine]]'' (Submachine gun)
 
* ''[[Stechkin APS#Stechkin Carbine|Stechkin Carbine]]'' (Submachine gun)
  

Revision as of 00:20, 26 January 2020

Navigation: Main Page Game mechanics Abilities Dual wielding




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Dual wielding (may also called Akimbo or Two-weaponing) is an ability and a combat technique.

Requirements

To be able to perform this combat technique, your character must be equipped with:

  • Any two weapons considered to be unrestricted for dual wielding, see the section below

Weapons suitable for dual wielding

A weapon may be considered restricted (cannot be dual-wielded) or unrestricted, depending on the weapon category they belong to, with some notable exceptions.

Unrestricted categories Restricted categories
Auto pistol
Crude weapon
Hand grenade
Knife
One-handed club
One-handed sword
Pistol
Revolver
Thrown weapon
Archery
Axe
Combat rifle
Conventional rifle
Exotic melee
Exotic ranged
Flamethrower
Grenade launcher
Machine gun
Planted explosive
Precision rifle
Rocket launcher
Shotgun
Submachine gun
Two-handed club
Two-handed sword
Staff/Pole weapon
Whip/Lash weapon

The following is a list of weapons that belong to restricted categories, but are given an unrestricted status due to their design:

Use

(WIP)