Draft:Mercenary

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Draft:Mercenary
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Disposition Neutral
Can be found in the UA? Yes box.png
This occupation is open to:
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Halfling icon.png Yes box.png
Youkai icon.png Yes box.png


A mercenary is a soldier of fortune, whose services are available for-hire in exchange for payment. Some are members of the Mercenary Agency In the Mazes.


Equipment

Clothing and armor

Human/Halfling clothing and armor:

  • Headgear: T armor helmet
  • Top: Camouflage t-shirt, blue
  • Body armor: Light T armor
  • Bottom: Cargo pants, blue camo
  • Footwear: Military boots

Youkai outfit: Combat Outfit

Load-bearing equipment

Equipment and inventory

Mercenaries may have one of three different sets of items (roll 1d3 per mercenary to determine):

Set 1

Equipped weapons:

Inventory:

Set 2

Equipped weapons:

Inventory:

Set 3

Equipped weapons:

  • Auxiliary: Norinco QCW-05 (50+1 /50, 50x 5.8x21mm, Standard AP) - IS 5
    • Combined effects: Silenced, 0.6x damage against unarmored ACs, 1.5x damage against armored ACs
  • Holster 1: FN Herstal/Browning Hi-Power (13+1 /13, 14x 9x19mm Parabellum SAP) - IS 3
    • Combined effects: 0.8x damage against unarmored ACs, 1.3x damage against armored ACs

Inventory:


Other information

Skills: Species' natural skills + the following:

  • Combat skills: Basic (All combat skills)
    • At the GM's discretion, a mercenary may be MAIM standard and have the following skills instead: Skilled (All combat skills), Basic (Healing, Repair). If desired, a 1d99 may be rolled, and if the result matches with the ID of a named character, they can take the place of one of the mercenaries randomly generated.

Occupation traits:

  • Highest Bidder: Creatures of this occupation will always work for whoever pays them the most, allowing for combat situations to be defused by beating the pay of their current contract.


Overview

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This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.


The term mercenary refers to anyone who can be hired to fight on behalf of their employer. As a broad profession, mercenaries come in all forms, ranging from freelancers who do it part-time to true professionals whose fees reach nearly into five-figure territory. As a rule, most mercenaries prefer to fight with SMGs, and wear light body armor so their movement is not restricted. They are not soldiers as they are not aligned with any faction or loyal to any boss, nor are they raiders as they are not normally criminals or working for their own cause. Mercenaries can often be seen working for the upper classes or on behalf of towns and other small organizations.

Some mercenaries work for the Mercenary Agency In the Mazes, a more professional organization that generally employs more skilled mercenaries. Members of MAIM can be distinguished from other mercenaries by their ID badges, which include an ID number between 01 and 99. These mercenaries generally have more expensive contracts, and are all professional soldiers of fortune who do it full-time.

As a rule, mercenaries are as friendly as anyone else, and won't initiate hostilities unless they've been contracted to kill someone.

Price Index

The cost of a mercenary's services can vary greatly, and are normally rated by the day or week, depending on the contract.

Typical prices for a non-MAIM mercenary:

  • 1 day: 150 P$
  • 3 days: 400 P$
  • 1 week: 750 P$

Typical prices for a MAIM mercenary:

  • 1 day: 250 P$
  • 3 days: 700 P$
  • 1 week: 1,500 P$

Specific mercenaries may charge higher rates if they are especially skilled, please refer to MAIM's catalogue for more information.