Bandit chief
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Bandit chief | |||||
Disposition | Neutral | ||||
Can be found in the UA? | |||||
This occupation is open to: | |||||
A Bandit chief is a member of the Duster Bandits movement, acting as the leader of their group.
Equipment
Clothing and armor
Human/Halfling clothing and armor:
- Headgear: Cowboy hat
- Top: Duster coat
- Body armor: Heavy T armor vest
- Bottom: Jeans
- Footwear: Cowboy boots
- Combined effects: Agility -1
Youkai outfit: Bandit outfit
Load-bearing equipment
- Utility belt: Cartridge carrier
- Leg rigs: Specter shotgun rig (Left), Condor utility rig (Right)
Equipment and inventory
Bandit chiefs may have one of three different sets of items (roll 1d3 per Bandit to determine):
Set 1
Equipped weapons:
- Primary 1: Winchester Model 1895 (5 /5, 5x .303 British, Standard FMJ) - IS 22
- Holster 1: Ruger Super Blackhawk (6 /6, 6x .44 Magnum, Standard JSP) - IS 5
- Combined effects: 1.4x damage against unarmored ACs, 0.8x damage against armored ACs, FT +1
Inventory:
- Cartridge carrier, Ammunition: 15x .303 British, Standard FMJ
- Condor utility rig, General carrying: 1x Bottle of whiskey, 4x .44 Magnum/Special 6-round speed strip (Each: 6 /6, 6x .44 Magnum, Standard JSP)
Set 2
Equipped weapons:
- Primary 1: Winchester Model 1912 Trench Gun (5+1 /5, 6x 12 gauge, Standard Plated Buckshot) - IS 18
- Combined effects: FT -1
- Holster 1: Ruger Super Blackhawk (6 /6, 6x .44 Magnum, Standard JSP) - IS 5
- Combined effects: 1.4x damage against unarmored ACs, 0.8x damage against armored ACs, FT +1
Inventory:
- Specter shotgun rig, Ammunition: 20x 12 gauge, Standard Plated Buckshot
- Condor utility rig, General carrying: 1x Bottle of whiskey, 4x .44 Magnum/Special 6-round speed strip (Each: 6 /6, 6x .44 Magnum, Standard JSP)
Set 3
Equipped weapons:
- Primary 1: Remington-Keene (9 /9, 9x .45-70 Government, Standard Lead) - IS 26
- Combined effects: 1x Pain, 1.2x Limb Damage against unarmored ACs, 0.5x damage against armored ACs
- Holster 1: Ruger Super Blackhawk (6 /6, 6x .44 Magnum, Standard JSP) - IS 5
- Combined effects: 1.4x damage against unarmored ACs, 0.8x damage against armored ACs, FT +1
Inventory:
- Cartridge carrier, Ammunition: 15x .45-70 Government, Standard Lead
- Condor utility rig, General carrying: 1x Bottle of whiskey, 4x .44 Magnum/Special 6-round speed strip (Each: 6 /6, 6x .44 Magnum, Standard JSP)
Other information
Skills: Species' natural skills + the following:
- Combat skills: Skilled (Bolt-action, Pump-action, Lever-action, Single-action revolver)
Overview
This article or section contains lore-related information. Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe. |
Less an organization and more of a movement, the Duster Bandits do not have a formal hierarchy; they instead form temporary squads, only organizing themselves into Bandits and Bandit chiefs as needed.
Bandit chiefs are typically elected or designated as the leader of their particular group. They may be designated as chief for only one job or operation or for as long as the group agrees to consider them their leader. Other members of the group are then simply called Bandits.