Difference between revisions of "Bandit chief"

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Equipped [[weapons]]:
 
Equipped [[weapons]]:
* Primary 1: [[Winchester Model 1895]] (5 /5, 5x [[.303 British]], Standard FMJ)
+
* Primary 1: [[Winchester Model 1895]] (5 /5, 5x [[.303 British]], Standard FMJ) - IS 22
* Holster 1: [[Ruger Super Blackhawk]] (6 /6, 6x [[.44 Magnum]], Standard JSP)
+
* Holster 1: [[Ruger Super Blackhawk]] (6 /6, 6x [[.44 Magnum]], Standard JSP) - IS 5
 +
** Combined effects: 1.4x damage against unarmored ACs, 0.8x damage against armored ACs, FT +1
  
 
Inventory:
 
Inventory:
 
* Cartridge carrier, Ammunition: 15x [[.303 British]], Standard FMJ
 
* Cartridge carrier, Ammunition: 15x [[.303 British]], Standard FMJ
* Condor utility rig, General carrying: 1x [[Food|Bottle of whiskey]], 4x [[Speed strips|.44 Magnum/Special 6-round speed strip ]] (Each: 6 /6, 6x [[.44 Magnum]], Standard JSP)
+
* Condor utility rig, General carrying: 1x [[Food|Bottle of whiskey]], 4x [[Speed strips|.44 Magnum/Special 6-round speed strip]] (Each: 6 /6, 6x [[.44 Magnum]], Standard JSP)
  
 
==== Set 2 ====
 
==== Set 2 ====
  
 
Equipped [[weapons]]:
 
Equipped [[weapons]]:
* Primary 1: [[Winchester Model 1912 Trench Gun]] (5+1 /5, 6x [[12 gauge]], Standard Plated Buckshot)
+
* Primary 1: [[Winchester Model 1912 Trench Gun]] (5+1 /5, 6x [[12 gauge]], Standard Plated Buckshot) - IS 18
* Holster 1: [[Ruger Super Blackhawk]] (6 /6, 6x [[.44 Magnum]], Standard JSP)
+
** Combined effects: FT -1
 +
* Holster 1: [[Ruger Super Blackhawk]] (6 /6, 6x [[.44 Magnum]], Standard JSP) - IS 5
 +
** Combined effects: 1.4x damage against unarmored ACs, 0.8x damage against armored ACs, FT +1
  
 
Inventory:
 
Inventory:
 
* Specter shotgun rig, Ammunition: 20x [[12 gauge]], Standard Plated Buckshot
 
* Specter shotgun rig, Ammunition: 20x [[12 gauge]], Standard Plated Buckshot
* Condor utility rig, General carrying: 1x [[Food|Bottle of whiskey]], 4x [[Speed strips|.44 Magnum/Special 6-round speed strip ]] (Each: 6 /6, 6x [[.44 Magnum]], Standard JSP)
+
* Condor utility rig, General carrying: 1x [[Food|Bottle of whiskey]], 4x [[Speed strips|.44 Magnum/Special 6-round speed strip]] (Each: 6 /6, 6x [[.44 Magnum]], Standard JSP)
  
 
==== Set 3 ====
 
==== Set 3 ====
  
 
Equipped [[weapons]]:
 
Equipped [[weapons]]:
* Primary 1: [[Remington-Keene]] (9 /9, 5x [[.45-70 Government]], Standard Lead)
+
* Primary 1: [[Remington-Keene]] (9 /9, 9x [[.45-70 Government]], Standard Lead) - IS 26
* Holster 1: [[Ruger Super Blackhawk]] (6 /6, 6x [[.44 Magnum]], Standard JSP)
+
** Combined effects: 1x Pain, 1.2x Limb Damage on unarmored ACs, 0.5x damage on armored ACs
 +
* Holster 1: [[Ruger Super Blackhawk]] (6 /6, 6x [[.44 Magnum]], Standard JSP) - IS 5
 +
** Combined effects: 1.4x damage against unarmored ACs, 0.8x damage against armored ACs, FT +1
  
 
Inventory:
 
Inventory:
 
* Cartridge carrier, Ammunition: 15x [[.45-70 Government]], Standard Lead
 
* Cartridge carrier, Ammunition: 15x [[.45-70 Government]], Standard Lead
* Condor utility rig, General carrying: 1x [[Food|Bottle of whiskey]], 4x [[Speed strips|.44 Magnum/Special 6-round speed strip ]] (Each: 6 /6, 6x [[.44 Magnum]], Standard JSP)
+
* Condor utility rig, General carrying: 1x [[Food|Bottle of whiskey]], 4x [[Speed strips|.44 Magnum/Special 6-round speed strip]] (Each: 6 /6, 6x [[.44 Magnum]], Standard JSP)
  
  

Revision as of 06:15, 24 March 2022

Navigation: Main Page Creatures Occupations Bandit chief




Bandit chief
Unknown creature.png
Disposition Neutral
Can be found in the UA? Yes box.png
This occupation is open to:
Human icon.png Yes box.png
Halfling icon.png Yes box.png
Youkai icon.png Yes box.png


A Bandit chief is a member of the Duster Bandits movement, acting as the leader of their group.

Equipment

Clothing and armor

Human/Halfling clothing and armor:

  • Headgear: Cowboy hat
  • Top: Duster coat
  • Body armor: Heavy T armor vest
  • Bottom: Jeans
  • Footwear: Cowboy boots

Youkai outfit: Bandit outfit

Load-bearing equipment

Equipment and inventory

Bandits may have one of three different sets of items (roll 1d3 per Bandit to determine):

Set 1

Equipped weapons:

Inventory:

Set 2

Equipped weapons:

Inventory:

Set 3

Equipped weapons:

  • Primary 1: Remington-Keene (9 /9, 9x .45-70 Government, Standard Lead) - IS 26
    • Combined effects: 1x Pain, 1.2x Limb Damage on unarmored ACs, 0.5x damage on armored ACs
  • Holster 1: Ruger Super Blackhawk (6 /6, 6x .44 Magnum, Standard JSP) - IS 5
    • Combined effects: 1.4x damage against unarmored ACs, 0.8x damage against armored ACs, FT +1

Inventory:


Other information

Skills: Species' natural skills + the following:

  • Combat skills: Skilled (Bolt-action, Pump-action, Lever-action, Single-action revolver)


Overview

Lorebook.png
This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.


Less an organization and more of a movement, the Duster Bandits do not have a formal hierarchy; they instead form temporary squads, only organizing themselves into Bandits and Bandit chiefs as needed.

Bandit chiefs are typically elected or designated as the leader of their particular group. They may be designated as chief for only one job or operation or for as long as the group agrees to consider them their leader. Other members of the group are then simply called Bandits.