Draft:Mercenary
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Draft:Mercenary | |||||
Disposition | Neutral | ||||
Can be found in the UA? | |||||
This occupation is open to: | |||||
A mercenary is a soldier of fortune, whose services are available for-hire in exchange for payment. Some are members of the Mercenary Agency In the Mazes.
Equipment
Clothing and armor
Human/Halfling clothing and armor:
- Headgear: T armor helmet
- Top: Camouflage t-shirt, blue
- Body armor: Light T armor
- Trauma plate: Ceramic plate
- Bottom: Cargo pants, blue camo
- Footwear: Military boots
Youkai outfit: Combat Outfit
- Trauma plate: Ceramic plate
Load-bearing equipment
- Tactical vest: Micro chest rig
- Backpack: Field pack
- Utility belt: LE duty belt
Equipment and inventory
Mercenaries may have one of three different sets of items (roll 1d3 per mercenary to determine):
Set 1
Equipped weapons:
- Primary 1: General Motors M2 Carbine (30+1 /30, 30x .30 Carbine, Standard SAP) - IS 14
- Combined effects: 0.8x damage against unarmored ACs, 1.3x damage against armored ACs
- Holster 1: FN Herstal/Browning Hi-Power (13+1 /13, 14x 9x19mm Parabellum SAP) - IS 3
- Combined effects: 0.8x damage against unarmored ACs, 1.3x damage against armored ACs
Inventory:
- Micro chest rig: 4x M1 Carbine 30-round extended magazine (30 /30, 30x .30 Carbine, Standard SAP)
- Field pack: 1x FAK, 1x GCK
- LE duty belt: 4x Hi-Power 13-round magazine (13 /13, 9x19mm Parabellum SAP)
Set 2
Equipped weapons:
- Primary 1: Heckler & Koch MP5A3 (30+1 /30, 30x 9x19mm Parabellum, Standard SAP) - IS 9
- Combined effects: 0.8x damage against unarmored ACs, 1.3x damage against armored ACs
- Holster 1: FN Herstal/Browning Hi-Power (13+1 /13, 14x 9x19mm Parabellum SAP) - IS 3
- Combined effects: 0.8x damage against unarmored ACs, 1.3x damage against armored ACs
Inventory:
- Micro chest rig: 4x MP5 9mm 30-round magazine (30 /30, 30x 9x19mm Parabellum, Standard SAP)
- Field pack: 1x FAK, 1x GCK
- LE duty belt: 4x Hi-Power 13-round magazine (13 /13, 9x19mm Parabellum SAP)
Set 3
Equipped weapons:
- Primary 1: Norinco QCW-05 (50+1 /50, 50x 5.8x21mm, Standard AP) - IS 5
- Combined effects: Silenced, 6.8x damage against unarmored ACs, 1.5x damage against armored ACs
- Holster 1: FN Herstal/Browning Hi-Power (13+1 /13, 14x 9x19mm Parabellum SAP) - IS 3
- Combined effects: 0.8x damage against unarmored ACs, 1.3x damage against armored ACs
Inventory:
- Micro chest rig: 4x QCW-05 50-round magazine (50 /50, 50x 5.8x21mm, Standard AP)
- Field pack: 1x FAK, 1x GCK
- LE duty belt: 4x Hi-Power 13-round magazine (13 /13, 9x19mm Parabellum SAP)
Other information
Skills: Species' natural skills + the following:
- Combat skills: Basic (All combat skills)
- At the GM's discretion, a mercenary may be MAIM standard and have the following skills instead: Skilled (All combat skills), Basic (Healing, Repair). If desired, a 1d99 may be rolled, and if the result matches with the ID of a named character, they can take the place of one of the mercenaries randomly generated.
Occupation traits:
- Highest Bidder: Creatures of this occupation will always work for whoever pays them the most, allowing for combat situations to be defused by beating the pay of their current contract.
Overview
This article or section contains lore-related information. Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe. |
The term mercenary refers to anyone who can be hired to fight on behalf of their employer. As a broad profession, mercenaries come in all forms, ranging from freelancers who do it part-time to true professionals whose fees reach nearly into five-figure territory. As a rule, most mercenaries prefer to fight with SMGs, and wear light body armor so their movement is not restricted. They are not soldiers as they are not aligned with any faction or loyal to any boss, nor are they raiders as they are not normally criminals or working for their own cause. Mercenaries can often be seen working for the upper classes or on behalf of towns and other small organizations.
Some mercenaries work for the Mercenary Agency In the Mazes, a more professional organization that generally employs more skilled mercenaries. Members of MAIM can be distinguished from other mercenaries by their ID badges, which include an ID number between 00 and 99. These mercenaries generally have more expensive contracts, and are all professional soldiers of fortune who do it full-time.
As a rule, mercenaries are as friendly as anyone else, and won't initiate hostilities unless they've been contracted to kill someone.
Price Index
The cost of a mercenary's services can vary greatly, and are normally rated by the day or week, depending on the contract.
Typical prices for a non-MAIM mercenary:
- 1 day: 150 P$
- 3 days: 400 P$
- 1 week: 750 P$
Typical prices for a MAIM mercenary:
- 1 day: 250 P$
- 3 days: 700 P$
- 1 week: 1,500 P$
Specific mercenaries may charge higher rates if they are especially skilled, please refer to MAIM's catalogue for more information.