Difference between revisions of "Stun baton"
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Revision as of 14:58, 7 May 2019
Navigation: | Main Page → Weapons → Class 5 Short weapons → Stun baton |
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Weapon, Class 5 Short | |
Stun baton | |
Game information | |
Category | One-handed club |
Modes | Strike (Blunt) Zap (Special, see page) |
Uses ammunition? | Taser cartridges (Zap mode only) Capacity: 1 |
Weight (units) | 5 |
Material type | Plastic |
Max condition | 900 |
Usable for butchering? | |
Shop value / Rarity | 350 (Rarity 3) |
"I don't have a witty description for this item yet." |
— Hebizuka (quote written by Unknown) |
The stun baton is a type of one-handed club.
Stats
This weapon has two modes available, Strike and Zap.
Strike
Damage type | LDV | Pain (C1) | Pain (C2) | Pain (C3) | Pain (A1) | Pain (A2) | Pain (A3) | Pain (A4) | Pain (A5) |
---|---|---|---|---|---|---|---|---|---|
Blunt | +0 | 45% | 44% | 43% | 36% | 29% | 23% | 11% | 3% |
Zap
A taser cartridge must be loaded into the stun baton in order to use this mode. When used in this mode, the Stun baton has the following properties:
- Max 1 attack per turn
- On a successful hit, it will deal zero Pain or Limb Damage, but it will stun the target creature for 1d2 turns.
- Consumes the taser cartridge on a successful hit, but not on a miss.