Difference between revisions of "Police Chief"
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{{Navigation | {{Navigation | ||
| nav=[[Main Page]] '''→''' [[Creatures]] '''→''' [[Occupations]] '''→''' [[{{PAGENAME}}]] | | nav=[[Main Page]] '''→''' [[Creatures]] '''→''' [[Occupations]] '''→''' [[{{PAGENAME}}]] | ||
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| name={{{name|{{{1|{{PAGENAME}}}}}}}} | | name={{{name|{{{1|{{PAGENAME}}}}}}}} | ||
| image | | image | ||
− | | occupation_disp= | + | | occupation_disp=[[Factions|Faction:]] [[Maze Police]] |
| occupation_ua=[[File:Yes box.png|25px]] | | occupation_ua=[[File:Yes box.png|25px]] | ||
| occupation_human=[[File:Yes box.png|25px]] | | occupation_human=[[File:Yes box.png|25px]] | ||
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* Bottom: Cop trousers | * Bottom: Cop trousers | ||
* Footwear: Regular shoes | * Footwear: Regular shoes | ||
+ | ** Combined effects: [[Agility]] -1 | ||
=== [[Load-bearing equipment]] === | === [[Load-bearing equipment]] === | ||
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Equipped [[weapons]]: | Equipped [[weapons]]: | ||
− | * LE Duty belt, Handgun holster: [[Glock 22]] (15+1 /15, 16x [[.40 S&W]], Standard JHP) | + | * LE Duty belt, Handgun holster: [[Glock 22]] (15+1 /15, 16x [[.40 S&W]], Standard JHP) - IS 3 |
− | * Holster 1: [[Taser X26c]] (1 /1, 1x [[Taser cartridge]]) | + | ** Combined effects: 1.8x damage against unarmored ACs, 0.5x damage against armored ACs, FT +1 |
+ | * Holster 1: [[Taser X26c]] (1 /1, 1x [[Taser cartridge]]) - IS 2 | ||
+ | ** Combined effects: FT +1 | ||
* Holster 2: [[Nightstick]] | * Holster 2: [[Nightstick]] | ||
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Equipped [[weapons]]: | Equipped [[weapons]]: | ||
− | * LE Duty belt, Handgun holster: [[Manurhin MR 73]] (6 /6, 6x [[.357 Magnum]], Standard LSWCHP) | + | * LE Duty belt, Handgun holster: [[Manurhin MR 73]] (6 /6, 6x [[.357 Magnum]], Standard LSWCHP) - IS 3 |
− | * Holster 1: [[Taser X26c]] (1 /1, 1x [[Taser cartridge]]) | + | ** Combined effects: 1.6x Pain, 2x Limb Damage against unarmored ACs, 0.4x damage against armored ACs, FT +1 |
+ | * Holster 1: [[Taser X26c]] (1 /1, 1x [[Taser cartridge]]) - IS 2 | ||
+ | ** Combined effects: FT +1 | ||
* Holster 2: [[Nightstick]] | * Holster 2: [[Nightstick]] | ||
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Equipped [[weapons]]: | Equipped [[weapons]]: | ||
− | * Auxiliary: [[Heckler & Koch MP5A3]] (30+1 /30, 31x [[9x19mm Parabellum]], Standard FMJ) | + | * Auxiliary: [[Heckler & Koch MP5A3]] (30+1 /30, 31x [[9x19mm Parabellum]], Standard FMJ) - IS 9 |
− | * Holster 1: [[Taser X26c]] (1 /1, 1x [[Taser cartridge]]) | + | ** Combined effects: 1.2x damage |
+ | * Holster 1: [[Taser X26c]] (1 /1, 1x [[Taser cartridge]]) - IS 2 | ||
+ | ** Combined effects: FT +1 | ||
* Holster 2: [[Nightstick]] | * Holster 2: [[Nightstick]] | ||
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Equipped [[weapons]]: | Equipped [[weapons]]: | ||
− | * Auxiliary: [[Mossberg 500 Persuader]] (5+1 /5, 6x [[12 gauge]], Standard Plated Buckshot) | + | * Auxiliary: [[Mossberg 500 Persuader]] (5+1 /5, 6x [[12 gauge]], Standard Plated Buckshot) - IS 14 |
− | * Holster 1: [[Taser X26c]] (1 /1, 1x [[Taser cartridge]]) | + | * Combined effects: FT -1 |
+ | * Holster 1: [[Taser X26c]] (1 /1, 1x [[Taser cartridge]]) - IS 2 | ||
+ | ** Combined effects: FT +1 | ||
* Holster 2: [[Nightstick]] | * Holster 2: [[Nightstick]] | ||
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Occupation traits: | Occupation traits: | ||
− | * '''Restricted occupation''': The amount of characters that can hold this occupation is restricted to '''max 1 per town'''. | + | * '''Restricted occupation''': The amount of characters that can hold this occupation is restricted to '''max 1 per Police town'''. |
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A Police Chief is a senior member of the [[Maze Police]] and the second-highest rank that is normally attainable in a typical [[Police Officer|officer]]'s career. | A Police Chief is a senior member of the [[Maze Police]] and the second-highest rank that is normally attainable in a typical [[Police Officer|officer]]'s career. | ||
− | Each Police Chief is in charge of a police station and therefore the entirety of its staff. Although in theory, they are still under the orders and directives of the [[Maze Police]]'s overarching leader, the [[ | + | Each Police Chief is in charge of a police station and therefore the entirety of its staff. Although in theory, they are still under the orders and directives of the [[Maze Police]]'s overarching leader, the [[Sheriff]], in practice, each Police Chief is effectively in charge of supervising law enforcement in their respective areas. |
The duties of a Police Chief are largely supervisory. Although Chiefs have the same arresting powers and capabilities for fieldwork as any of their subordinates, Chiefs are rarely seen outside of the station and exercise these powers even less frequently. Most of the time, they will be processing reports and paperwork, as well as issuing missions and operations to their detectives, patrol teams and tactical teams. | The duties of a Police Chief are largely supervisory. Although Chiefs have the same arresting powers and capabilities for fieldwork as any of their subordinates, Chiefs are rarely seen outside of the station and exercise these powers even less frequently. Most of the time, they will be processing reports and paperwork, as well as issuing missions and operations to their detectives, patrol teams and tactical teams. | ||
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[[Category:Occupations]] | [[Category:Occupations]] | ||
+ | [[Category:Maze Police]] | ||
[[Category:Restricted occupations]] | [[Category:Restricted occupations]] | ||
[[Category:Occupations open to humans]] | [[Category:Occupations open to humans]] | ||
[[Category:Occupations open to halflings]] | [[Category:Occupations open to halflings]] |
Latest revision as of 03:00, 31 March 2024
Navigation: | Main Page → Creatures → Occupations → Police Chief |
Police Chief | |||||
Disposition | Faction: Maze Police | ||||
Can be found in the UA? | |||||
This occupation is open to: | |||||
A Police Chief is an important member of the Maze Police.
Equipment
Clothing and armor
Human/Halfling clothing and armor:
- Headgear: Cop hat
- Top: Cop shirt
- Body armor: Heavy K armor vest
- Trauma plate: Ceramic plate
- Bottom: Cop trousers
- Footwear: Regular shoes
- Combined effects: Agility -1
Load-bearing equipment
- Tactical vest: TT-1B Utility vest
- Utility belt: LE Duty belt
Equipment and inventory
Police chiefs may have one of four different sets of items (roll 1d4 per cop to determine):
Set 1
Equipped weapons:
- LE Duty belt, Handgun holster: Glock 22 (15+1 /15, 16x .40 S&W, Standard JHP) - IS 3
- Combined effects: 1.8x damage against unarmored ACs, 0.5x damage against armored ACs, FT +1
- Holster 1: Taser X26c (1 /1, 1x Taser cartridge) - IS 2
- Combined effects: FT +1
- Holster 2: Nightstick
Inventory:
- LE Duty belt:
- Key item pouch: Handcuffs
- General carrying: 3x Taser cartridges
- Ammunition 1: 2x Glock .40/.357 15-round magazine (Each: 15 /15, 15x .40 S&W, Standard JHP)
Set 2
Equipped weapons:
- LE Duty belt, Handgun holster: Manurhin MR 73 (6 /6, 6x .357 Magnum, Standard LSWCHP) - IS 3
- Combined effects: 1.6x Pain, 2x Limb Damage against unarmored ACs, 0.4x damage against armored ACs, FT +1
- Holster 1: Taser X26c (1 /1, 1x Taser cartridge) - IS 2
- Combined effects: FT +1
- Holster 2: Nightstick
Inventory:
- TT-1B Utility vest:
- General carrying: 3x .357 Magnum/.38 Special 6-round speedloader (Each: 6 /6, 6x .357 Magnum, Standard LSWCHP)
- LE Duty belt:
- Key item pouch: Handcuffs
- General carrying: 3x Taser cartridges
Set 3
Equipped weapons:
- Auxiliary: Heckler & Koch MP5A3 (30+1 /30, 31x 9x19mm Parabellum, Standard FMJ) - IS 9
- Combined effects: 1.2x damage
- Holster 1: Taser X26c (1 /1, 1x Taser cartridge) - IS 2
- Combined effects: FT +1
- Holster 2: Nightstick
Inventory:
- TT-1B Utility vest:
- Ammunition: 3x MP5 9mm 30-round magazine (Each: 30 /30, 30x 9x19mm Parabellum, Standard FMJ)
- LE Duty belt:
- Key item pouch: Handcuffs
- General carrying: 3x Taser cartridges
Set 4
Equipped weapons:
- Auxiliary: Mossberg 500 Persuader (5+1 /5, 6x 12 gauge, Standard Plated Buckshot) - IS 14
- Combined effects: FT -1
- Holster 1: Taser X26c (1 /1, 1x Taser cartridge) - IS 2
- Combined effects: FT +1
- Holster 2: Nightstick
Inventory:
- TT-1B Utility vest:
- General carrying: 20x 12 gauge, Standard Plated Buckshot
- LE Duty belt:
- Key item pouch: Handcuffs
- General carrying: 3x Taser cartridges
Other information
Skills: Species' natural skills + the following:
- Combat skills: Skilled (Semi-auto pistol, Semi-auto rifle, Automatic rifle, DA revolver, SA revolver, Pump-action, One-handed club)
- At the GM's discretion, a Police Chief may be SRT-qualified and have the following combat skills instead: Expert (Semi-auto pistol, Semi-auto rifle, Semi-auto shotgun, Automatic rifle, DA revolver, SA revolver, Pump-action, One-handed club, Thrown weapons)
Occupation traits:
- Restricted occupation: The amount of characters that can hold this occupation is restricted to max 1 per Police town.
Overview
This article or section contains lore-related information. Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe. |
A Police Chief is a senior member of the Maze Police and the second-highest rank that is normally attainable in a typical officer's career.
Each Police Chief is in charge of a police station and therefore the entirety of its staff. Although in theory, they are still under the orders and directives of the Maze Police's overarching leader, the Sheriff, in practice, each Police Chief is effectively in charge of supervising law enforcement in their respective areas.
The duties of a Police Chief are largely supervisory. Although Chiefs have the same arresting powers and capabilities for fieldwork as any of their subordinates, Chiefs are rarely seen outside of the station and exercise these powers even less frequently. Most of the time, they will be processing reports and paperwork, as well as issuing missions and operations to their detectives, patrol teams and tactical teams.
For a new Police Chief to be designated, an outgoing Police Chief must designate a successor, and it is traditional to retire within one year of making the announcement. Typically, the successor is picked from the station's most successful detectives. Being SRT-qualified is seen as a plus but not a requirement.