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= Attacks and techniques = | = Attacks and techniques = | ||
− | This creature has | + | This creature has two attacks: '''Poison bite''' and '''FP Tearing poison bite'''. |
=== Poison bite === | === Poison bite === | ||
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|} | |} | ||
+ | * On a successful hit, inflicts [[Venom]] +2. | ||
+ | * For every head that has been [[limb damage|disabled or severed]], this attack loses 2 MAPT. | ||
+ | |||
+ | === FP Tearing poison bite === | ||
+ | {| class="wikitable" style="font-size:10pt;text-align:center" | ||
+ | |- | ||
+ | ! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5) | ||
+ | |- | ||
+ | | Sharp || Melee || '''<span style="color:#274e13">4</span>''' || '''<span style="color:#0c53a6">5</span>''' || '''<span style="color:#980000">+1</span>''' || '''48%''' || '''44%''' || 18% || 14% || 11% || 6% || 1% | ||
+ | |} | ||
+ | |||
+ | * FP stands for flesh-piercing. This attack is more efficient against unarmored ACs than against armored ACs to reflect an effect similar to expanding ammunition. | ||
* On a successful hit, inflicts [[Venom]] +2. | * On a successful hit, inflicts [[Venom]] +2. | ||
* For every head that has been [[limb damage|disabled or severed]], this attack loses 2 MAPT. | * For every head that has been [[limb damage|disabled or severed]], this attack loses 2 MAPT. | ||
Line 46: | Line 58: | ||
Creature traits: | Creature traits: | ||
+ | *'''Drops items on death''': Upon being defeated, this creature will drop the following items: | ||
+ | ** 1d4 [[Valuables#Special valuables|Two-headed serpent scales]] | ||
*'''Multiple heads''': The effects of '''[[limb damage]] to the HEAD limb group''' are calculated based on the head with the highest HP. In practice, this means that this creature will '''not''' die if one of its heads has been disabled or severed, as long as it still possesses at least one remaining healthy head. | *'''Multiple heads''': The effects of '''[[limb damage]] to the HEAD limb group''' are calculated based on the head with the highest HP. In practice, this means that this creature will '''not''' die if one of its heads has been disabled or severed, as long as it still possesses at least one remaining healthy head. | ||
+ | *'''Yields extra items when butchered''': If [[Hunting|butchered]], this creature will produce extra items: | ||
+ | ** 1d2-1 [[Meds|Medium poison glands]] | ||
+ | |||
Latest revision as of 05:12, 23 January 2023
Navigation: | Main Page → Creatures → Two-headed serpent |
Reptiles Threat level 4 | |||||||
Two-headed serpent | |||||||
Basic statistics | |||||||
Disposition | Hostile | ||||||
Armor Class | C2 | ||||||
Pain Sensitivity | 25% | ||||||
Max Blood | 60 | ||||||
Agility | +0 | ||||||
Limb groups | |||||||
HEAD | 2 heads - 30 HP | ||||||
BODY | Body - 210 HP | ||||||
LIMB | N/A | ||||||
EXTREMITY | N/A | ||||||
WEAK POINTS | 4 eyes (2 per head) | ||||||
Secondary statistics | |||||||
Skeleton type | |||||||
Can use Weapons/LBE? | |||||||
Can use Clothing and armor? |
The two-headed serpent (or twin-headed serpent) is a creature belonging to the Reptiles category.
Attacks and techniques
This creature has two attacks: Poison bite and FP Tearing poison bite.
Poison bite
Damage type | Range | MAPT | IS | LDV | Pain (C1) | Pain (C2) | Pain (A1) | Pain (A2) | Pain (A3) | Pain (A4) | Pain (A5) |
---|---|---|---|---|---|---|---|---|---|---|---|
Sharp | Melee | 4 | 5 | +1 | 22% | 20% | 18% | 14% | 11% | 6% | 1% |
- On a successful hit, inflicts Venom +2.
- For every head that has been disabled or severed, this attack loses 2 MAPT.
FP Tearing poison bite
Damage type | Range | MAPT | IS | LDV | Pain (C1) | Pain (C2) | Pain (A1) | Pain (A2) | Pain (A3) | Pain (A4) | Pain (A5) |
---|---|---|---|---|---|---|---|---|---|---|---|
Sharp | Melee | 4 | 5 | +1 | 48% | 44% | 18% | 14% | 11% | 6% | 1% |
- FP stands for flesh-piercing. This attack is more efficient against unarmored ACs than against armored ACs to reflect an effect similar to expanding ammunition.
- On a successful hit, inflicts Venom +2.
- For every head that has been disabled or severed, this attack loses 2 MAPT.
Other information
Creature traits:
- Drops items on death: Upon being defeated, this creature will drop the following items:
- Multiple heads: The effects of limb damage to the HEAD limb group are calculated based on the head with the highest HP. In practice, this means that this creature will not die if one of its heads has been disabled or severed, as long as it still possesses at least one remaining healthy head.
- Yields extra items when butchered: If butchered, this creature will produce extra items:
- 1d2-1 Medium poison glands
Overview
This article or section contains lore-related information. Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe. |
The two-headed serpent (or twin-headed serpent) is a nightmarish version of a giant mamba, but with two heads splitting at the neck from a singular body.
Like the giant mamba, these creatures can reach approximately 20 feet of length on average, and up to 500 pounds of weight. Each head is fully functional, capable of moving independently, and presumably capable of thinking, as they both possess a functional brain. Because they share the rest of the body, both heads must "pilot" their body and work in unison to survive and keep themselves fed. Their diet and habits seem no different from that of other giant snakes, and have no appreciable differences in behavior other than being two-headed.
Both heads possess fully functional pairs of fangs and venom sacs as well, allowing the creature to deliver multiple venomous bites extremely quickly. The two-headed serpent's venom appears to be less potent than that of the giant mamba, but it is more than compensated for their ability to land more hits per second, and by the larger, sharper fangs. If given the opportunity, they are capable of landing up to 4 bites in five seconds, and it takes approximately ten successful bites to inject a dose of venom that would be lethal to an average human.
If you are expecting to face these horrible creatures, make sure you carry several bandages and antivenom syringes to treat the bites. Fortunately, despite the lethality of their attacks and the creature's very high tolerance to pain, the two-headed serpent does not possess armored scales and can be defeated using expanding ammunition. Use the best hollow-point ammunition available, if possible and applicable for your weapons, or any sensibly powerful weapon you have at your disposal. And remember that if you intend to go for headshots, every head you kill is one less that can bite you, but don't forget you must destroy both heads to kill it, otherwise it will survive and continue fighting back!