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You can call in (or "burn") a Favor to perform any of the following: | You can call in (or "burn") a Favor to perform any of the following: | ||
− | * '''Do-over:''' After making an attack | + | * '''Do-over:''' After making an attack check, reroll it completely (including any applicable multi-projectile checks, shrapnel checks, etc.). You can decide which string to keep. |
− | * '''Mulligan:''' After making an attack | + | * '''Mulligan:''' After making an attack check, change a single attack roll to a solid hit. Any multi-projectile checks, shrapnel checks, etc. do not change. |
− | * '''Ninja step:''' Skip a Stealth Cover check | + | * '''Ninja step:''' Skip a Stealth Cover check to guarantee a success |
* '''Retreat:''' Skip an Escape check to guarantee a success | * '''Retreat:''' Skip an Escape check to guarantee a success | ||
− | * '''Hunter's call ([[Hunting]] skill)''': Reroll a meat harvest check | + | * '''Hunter's call ([[Hunting]] skill)''': Reroll a meat harvest check and keep the best result. |
* '''Brass finder ([[Handloading]] skill)''': Skip the roll to find spent cases/hulls; the first 50 in the room are guaranteed. If less than 50 are in the room, they are all guaranteed. | * '''Brass finder ([[Handloading]] skill)''': Skip the roll to find spent cases/hulls; the first 50 in the room are guaranteed. If less than 50 are in the room, they are all guaranteed. | ||
* '''Strike the earth! ([[Mining]] skill)''': When mining ore patches, the current room gains a '''second''' ore patch. Use the same rarity as the first to generate. | * '''Strike the earth! ([[Mining]] skill)''': When mining ore patches, the current room gains a '''second''' ore patch. Use the same rarity as the first to generate. | ||
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** Double the effect of a standard repair | ** Double the effect of a standard repair | ||
* '''Designated healer ([[Healing]] skill)''': Choose one: | * '''Designated healer ([[Healing]] skill)''': Choose one: | ||
− | ** Skip the success check when using a [[Rag]] to heal a wound | + | ** Skip the success check when using a [[Crafting items|Rag]] to heal a wound |
** Gain +1 bonus HP to all limbs when using a [[Meds|FAK or FSK]], on top of the existing skill bonus. | ** Gain +1 bonus HP to all limbs when using a [[Meds|FAK or FSK]], on top of the existing skill bonus. | ||
* '''Dodger's gadget ([[Evasion]] skill)''': Change a single Dodge roll to a success. | * '''Dodger's gadget ([[Evasion]] skill)''': Change a single Dodge roll to a success. | ||
[[Category:Abilities]] | [[Category:Abilities]] |
Latest revision as of 02:41, 4 October 2023
Navigation: | Main Page → Game mechanics → Abilities → Hebizuka's Favors |
Calling in one of Hebizuka's Favors is an ability that can be performed by a player character.
Use
Hebizuka's Favors are a flavorful name for an "edge" mechanic. The purpose of a Favor is to change an outcome that would normally be decided by rolling dice, typically in your favor.
- All characters can hold a maximum of 3 Favors and start with the maximum number.
- Certain traits can change the number of Favors you start with.
- If your character has less than their maximum number of Favors, they automatically regain 1 Favor on Daily Reset.
When to call in a Favor
You can call in (or "burn") a Favor to perform any of the following:
- Do-over: After making an attack check, reroll it completely (including any applicable multi-projectile checks, shrapnel checks, etc.). You can decide which string to keep.
- Mulligan: After making an attack check, change a single attack roll to a solid hit. Any multi-projectile checks, shrapnel checks, etc. do not change.
- Ninja step: Skip a Stealth Cover check to guarantee a success
- Retreat: Skip an Escape check to guarantee a success
- Hunter's call (Hunting skill): Reroll a meat harvest check and keep the best result.
- Brass finder (Handloading skill): Skip the roll to find spent cases/hulls; the first 50 in the room are guaranteed. If less than 50 are in the room, they are all guaranteed.
- Strike the earth! (Mining skill): When mining ore patches, the current room gains a second ore patch. Use the same rarity as the first to generate.
- Silver tongue (Negotiating skill): Reroll a Negotiation check and keep the best result.
- Back to life (Repairing skill): Choose one:
- Reroll a Zero Condition repair check and keep the best result
- Double the effect of a standard repair
- Designated healer (Healing skill): Choose one:
- Skip the success check when using a Rag to heal a wound
- Gain +1 bonus HP to all limbs when using a FAK or FSK, on top of the existing skill bonus.
- Dodger's gadget (Evasion skill): Change a single Dodge roll to a success.