Two Become One

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Navigation: Main Page Game mechanics Abilities Two Become One




Two Become One is an ability and a combat technique.

Requirements

This ability is not initially available and must be unlocked. To unlock this ability, your character must purchase the Two Become One lessons at a dojo.

Once unlocked, to be able to perform this combat technique, your character must be equipped with the following:

  • A weapon requiring Two-handed sword skill to use
  • A second weapon requiring One-handed sword skill to use

Use

Two Become One is the signature technique of the makaryuudo. It is a variant of Dual wielding that is specifically intended to pair a longsword (Two-handed sword) with a short sword (One-handed sword).

If two suitable weapons are equipped and declared as being dual-wielded into Two Become One, the following effects apply:

  • Your Initiative Speed while dual-wielding is equal to the IS of both weapons added together.
    • Example: If you two-weapon a Katana (2H sword, Weight 14) and a Wakizashi (1H sword, Weight 9), your IS is equal to 23 (14 + 9).
  • You cannot' aim each weapon individually on separate targets. Both weapons will "become one" and must be used on a single point. However, a single attack roll is needed, and if a hit occurs, both weapons hit according to the dice results and accuracy.
    • If your Skill levels in One-handed swords and Two-handed swords are different (e.g., one Expert, one Master), the lowest skill level applies for accuracy calculation.
  • 0.8x damage.
    • A character with the Ambidextrous trait hits at full damage (1.0x) instead.