Difference between revisions of "Style shop"

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* Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)
 
* Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)
 
** Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.)
 
** Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.)
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'''Arms addons'''
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* Classy
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* Fire-retardant
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* Half melee damage (at least one proof rating must be -PROOF)
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'''Bottom'''
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* Can be torn into 1d2 rags (Unarmored only)
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** Can be torn into 1d4 rags (Unarmored only)
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** Can be torn into 1d8 rags (Unarmored only)
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* Classy
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* Fire-retardant
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'''Legs addons'''
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* Classy
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* Fire-retardant
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* Half melee damage (at least one proof rating must be -PROOF)
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'''Footwear'''
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* Classy
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* Fire-retardant
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* Half melee damage (at least one proof rating must be -PROOF)
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=== Pricing of custom human clothing ===
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The base pricing depends on the [[Armor Class]] selected.
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{| class="wikitable" style="font-size:10pt"
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|-
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| '''[[Armor Class]]''' || C1 || C2 || A1 || A2 || A3 || A4 || A5
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|-
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| '''Cost''' (in [[File:Parallar symbol.png|10px]]) || '''50''' || '''100''' || '''250''' || '''500''' || '''1000''' || '''2000''' || '''5000'''
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|}
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This base price is modified by all of the other traits and effects selected:
  
 
(WIP)
 
(WIP)

Revision as of 13:59, 22 December 2020

Navigation: Main Page Civilized Areas Facilities Individual shop Style shop




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A style shop is a type of individual shop which specializes in creating custom clothing and armor.


Shop rules

Opening hours:

  • Towns: 24 hours a day, six days per week. Closed on Watersday for inventory.
  • Intersections: 12 hours a day (day shift only), six days per week. Closed on Watersday for inventory.

Style shops sell the following:

  • Clothing customization service

Style shops may also:

  • Does not buy back items. All sales are final.
  • Accept payment in cash or appraised valuables
  • Provide store credit (valid only at the specific location you obtained credit from - each store is independent)
    • Shops do not normally return change; it is automatically converted into store credit instead.
  • Transfer store credit into a customer's bank account (for a fee, see Bank).
  • Provide a delivery service into a customer's bank vault (for a fee and if the vault has enough space remaining, see Bank)


Clothing customization service

This service creates two categories of items: Custom clothing for humans/halflings, and custom youkai outfits. There is no need to bring an existing item to modify; the style shop creates new, completely unique items and outfits from scratch.

After ordering an item, it takes 1d6 time periods for the style shop to complete it, at which point it can be picked up if it hasn't been delivered to the item vault.

Custom human clothing

When ordering a new custom piece of clothing, you will be asked to fill out the following details:

  • Name: Give your item a name.
  • Clothing slot: Select a clothing slot in which your piece of clothing is intended to be worn: Headgear, Top, Body armor, Arms addon, Bottom, Legs addon, Footwear.
  • Description: Describe the item with as much detail as possible.
  • Body parts protected: See the relevant section below.
  • Armor Class: Select the Armor Class of your custom piece of clothing: C1, C2, A1, A2, A3, A4, A5
    • If the selected AC is C1 or C2, the item is considered unarmored. Otherwise, it is considered armored.
  • Proof ratings: Select the Proof ratings of your custom piece of clothing: whether it protects against Blunt, Sharp, Piercing damage, and at -resistant or -PROOF level.
  • Additional effects: See the relevant section below.
  • Weight: A base Weight is determined by a combination of your selected Clothing slot and Armor Class. Increasing the item's Weight may reduce the price, decreasing it may increase it. See the Pricing section for details.

The exact set of traits and details should be discussed between the GM and players. Custom clothing is ultimately subject to the GM's approval. They also have the power to add effects they feel would be appropriate.

  • Example 1: If the piece of clothing is very revealing or does nothing to protect the wearer's modesty, it could violate exhibitionism laws.
  • Example 2: If the piece of clothing has written statements, particularly if they're aimed at a particular major figure or a faction, such as "I shit on Colonel Wight", it could piss off members of the Military angry on sight.

Body parts protected and base weight

Depending on the clothing slot the item belongs to, the list of body parts a custom piece of clothing can protect may vary, as long as the GM approves. Each clothing slot has a mandatory body part (it must protect at least this part) and a list of optional body parts, which can be added.

Certain specific body parts can be specified separately from the limb they belong to (e.g. elbows separately from the full arm, if you want a piece of clothing to only protect the elbows). These body parts are listed in parentheses.

Headgear

  • Mandatory body parts: Head
  • Optional body parts: N/A
  • Base weight (unarmored): 3
  • Base weight (armored): 14

Top

  • Mandatory body parts: Torso
  • Optional body parts: Arms (Shoulders, Elbows), Crotch, Hips, Legs (Knees), Feet
  • Base weight (unarmored): 3
  • Base weight (armored): 9

Body armor

  • Mandatory body parts: Torso
  • Optional body parts: Arms (Shoulders, Elbows), Crotch, Hips, Legs (Knees), Feet
  • Base weight (unarmored): 5
  • Base weight (armored): 14

Arms add-ons

  • Mandatory body parts: Arms OR any one or both of: Shoulders, Elbows
  • Base weight (unarmored): 5
  • Base weight (armored): 9

Bottom

  • Mandatory body parts: Crotch
  • Optional body parts: Hips, Legs (Knees), Feet
  • Base weight (unarmored): 3
  • Base weight (armored): 9

Legs add-ons

  • Mandatory body parts: Legs OR Knees
  • Base weight (unarmored): 3
  • Base weight (armored): 9

Footwear

  • Mandatory body parts: Feet
  • Optional body parts: N/A
  • Base weight (unarmored): 3
  • Base weight (armored): 9

Additional effects

A custom piece of clothing may be given one of many effects for additional traits and protection, subject to GM approval as well. Depending on the clothing slot the item belongs to, the list of compatible effects may vary.

Certain effects have variants; your item can only have one variant at a time. Variants are listed offset under a relevant effect. E.g.: "Powered, large battery" is a variant of "Powered, standard battery". You cannot select both on the same item, you can only have either one or neither.

Headgear

  • Ballistic protective (Armored only)
  • Blast protective (Armored only, minimum AC A2, all clothing proofs must be at least -Resistant)
  • Can be torn into 1d2 rags (Unarmored only)
  • Classy
  • Face concealment (also adds Blocks face gear)
  • Fire-retardant
  • Half melee damage (at least one proof rating must be -PROOF)
  • Immunity to gases (must have Face concealment)
  • Integrated night vision (must have Fae concealment)
  • Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)
    • Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.)

Top

  • Can be torn into 1d2 rags (Unarmored only)
    • Can be torn into 1d4 rags (Unarmored only)
    • Can be torn into 1d8 rags (Unarmored only)
  • Classy
  • Fire-retardant

Body armor

  • Blast protective (Armored only, minimum AC A2, all clothing proofs must be at least -Resistant)
  • Classy
  • Fire-retardant
  • Half melee damage (at least one proof rating must be -PROOF)
  • Plate carrier
  • Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)
    • Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.)

Arms addons

  • Classy
  • Fire-retardant
  • Half melee damage (at least one proof rating must be -PROOF)

Bottom

  • Can be torn into 1d2 rags (Unarmored only)
    • Can be torn into 1d4 rags (Unarmored only)
    • Can be torn into 1d8 rags (Unarmored only)
  • Classy
  • Fire-retardant

Legs addons

  • Classy
  • Fire-retardant
  • Half melee damage (at least one proof rating must be -PROOF)

Footwear

  • Classy
  • Fire-retardant
  • Half melee damage (at least one proof rating must be -PROOF)

Pricing of custom human clothing

The base pricing depends on the Armor Class selected.

Armor Class C1 C2 A1 A2 A3 A4 A5
Cost (in Parallar symbol.png) 50 100 250 500 1000 2000 5000

This base price is modified by all of the other traits and effects selected:

(WIP)

Custom youkai outfits

(WIP)

Pricing

(WIP)


Shop generation

This section is intended for GMs.

Style shops do not carry any inventory (all items sold are made to order), there are no special generation rules for this shop.