Difference between revisions of "Stress"
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! Stress levels !! Level name !! [[Effects]] | ! Stress levels !! Level name !! [[Effects]] | ||
|- | |- | ||
− | | 100.0% || '''Breakdown''' || | + | | 100.0% || '''Breakdown''' || [[Decompensation]], [[Agility]] -2, [[IS]] tier +1, [[Strength]] -20%, [[FT]] +2 |
|- | |- | ||
− | | 75.0% : 99.9% || <span style="color:#DD0000">'''Extreme'''</span> || | + | | 75.0% : 99.9% || <span style="color:#DD0000">'''Extreme'''</span> || [[Agility]] +2, [[Strength]] +20%, [[FT]] +1 |
|- | |- | ||
− | | 50.0% : 74.9% || <span style="color:#FF8800">'''High'''</span> || | + | | 50.0% : 74.9% || <span style="color:#FF8800">'''High'''</span> || [[Agility]] +1, [[IS]] tier -1, [[FT]] +1 |
|- | |- | ||
− | | | + | | 20.0% : 49.9% || <span style="color:#BBBB00">'''Moderate'''</span> || [[Agility]] +1, [[IS]] tier -1 |
|- | |- | ||
− | | 0.0% : | + | | 0.0% : 19.9% || <span style="color:#888888">'''Low'''</span> || No effects |
|} | |} | ||
− | == Stress | + | == Minimum Stress == |
− | ( | + | By default, the minimum amount of Stress a character can have is 0.0%; however it is possible for this minimum value to be '''increased''' through certain effects, making it impossible to have less than the listed amount of Stress (and if it previously was 0% or less than the listed amount, it is set to that amount instead), effectively making a character's OK level shorter. |
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 22:20, 6 January 2020
Navigation: | Main Page → Game mechanics → Statistics → Stress |
Stress is a statistic, representing a creature's level of mental exhaustion. It is expressed as a percentage value with one decimal (e.g. "30.0% Stress").
Stress, like Fatigue, is not healed naturally at Daily Reset; active measures must be taken by a stressed creature to recover.
Stress levels
Stress levels have a lower limit of 0.0% and an upper limit of 100.0%. There is no equivalent to Endurance for Stress.
Stress levels | Level name | Effects |
---|---|---|
100.0% | Breakdown | Decompensation, Agility -2, IS tier +1, Strength -20%, FT +2 |
75.0% : 99.9% | Extreme | Agility +2, Strength +20%, FT +1 |
50.0% : 74.9% | High | Agility +1, IS tier -1, FT +1 |
20.0% : 49.9% | Moderate | Agility +1, IS tier -1 |
0.0% : 19.9% | Low | No effects |
Minimum Stress
By default, the minimum amount of Stress a character can have is 0.0%; however it is possible for this minimum value to be increased through certain effects, making it impossible to have less than the listed amount of Stress (and if it previously was 0% or less than the listed amount, it is set to that amount instead), effectively making a character's OK level shorter.