Difference between revisions of "Stress"

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(Created page with "{{Navigation | nav=Main Page '''→''' Game mechanics '''→''' Statistics '''→''' [[{{PAGENAME}}]] }} {{UnderConstruction |users=Tempe...")
 
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! Stress levels !! Level name !! [[Effects]]
 
! Stress levels !! Level name !! [[Effects]]
 
|-
 
|-
| 100.0% || '''Breakdown''' || (WIP)
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| 100.0% || '''Breakdown''' || [[Decompensation]], [[Agility]] -2, [[IS]] tier +1, [[Strength]] -20%, [[FT]] +2
 
|-
 
|-
| 75.0% : 99.9% || <span style="color:#DD0000">'''Extreme'''</span> || (WIP)
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| 75.0% : 99.9% || <span style="color:#DD0000">'''Extreme'''</span> || [[Agility]] +2, [[Strength]] +20%, [[FT]] +1
 
|-
 
|-
| 50.0% : 74.9% || <span style="color:#FF8800">'''High'''</span> || (WIP)
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| 50.0% : 74.9% || <span style="color:#FF8800">'''High'''</span> || [[Agility]] +1, [[IS]] tier -1, [[FT]] +1
 
|-
 
|-
| 5.0% : 49.9% || <span style="color:#BBBB00">'''Moderate'''</span> || (WIP)
+
| 20.0% : 49.9% || <span style="color:#BBBB00">'''Moderate'''</span> || [[Agility]] +1, [[IS]] tier -1
 
|-
 
|-
| 0.0% : 4.9% || <span style="color:#888888">'''Low'''</span> || No effects
+
| 0.0% : 19.9% || <span style="color:#888888">'''Low'''</span> || No effects
 
|}
 
|}
  
== Stress mechanics ==
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== Minimum Stress ==
  
(WIP)
+
By default, the minimum amount of Stress a character can have is 0.0%; however it is possible for this minimum value to be '''increased''' through certain effects, making it impossible to have less than the listed amount of Stress (and if it previously was 0% or less than the listed amount, it is set to that amount instead), effectively making a character's OK level shorter.
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 22:20, 6 January 2020

Navigation: Main Page Game mechanics Statistics Stress




noframe This page is actively under construction!
Please ask the following users for permission before editing this page: Tempest
Stress levels will be kept, however effects and Stress mechanics are currently under simplification rewriting.


Stress is a statistic, representing a creature's level of mental exhaustion. It is expressed as a percentage value with one decimal (e.g. "30.0% Stress").

Stress, like Fatigue, is not healed naturally at Daily Reset; active measures must be taken by a stressed creature to recover.

Stress levels

Stress levels have a lower limit of 0.0% and an upper limit of 100.0%. There is no equivalent to Endurance for Stress.

Stress levels Level name Effects
100.0% Breakdown Decompensation, Agility -2, IS tier +1, Strength -20%, FT +2
75.0% : 99.9% Extreme Agility +2, Strength +20%, FT +1
50.0% : 74.9% High Agility +1, IS tier -1, FT +1
20.0% : 49.9% Moderate Agility +1, IS tier -1
0.0% : 19.9% Low No effects

Minimum Stress

By default, the minimum amount of Stress a character can have is 0.0%; however it is possible for this minimum value to be increased through certain effects, making it impossible to have less than the listed amount of Stress (and if it previously was 0% or less than the listed amount, it is set to that amount instead), effectively making a character's OK level shorter.