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− | * Each hit causing at least 1 [[Limb Damage]] will inflict '''4''' | + | * Each hit causing at least 1 [[Limb Damage]] will inflict '''4''' [[light wounds]], instead of just 1. |
=== Stab === | === Stab === | ||
Use the damage tables above, but with the following modifications: | Use the damage tables above, but with the following modifications: | ||
* Damage type becomes '''Piercing''' | * Damage type becomes '''Piercing''' | ||
− | * Each hit causing at least 1 [[Limb Damage]] will inflict ''' | + | * Each hit causing at least 1 [[Limb Damage]] will inflict '''2''' [[deep wounds]], instead of just 1. |
=== Strike === | === Strike === |
Latest revision as of 21:36, 18 June 2023
Navigation: | Main Page → Weapons → Class 5 Long weapons → Rending Scissor Blade |
"A singular, giant scissor blade. At first glance, it seems heavy, unwieldy, and not particularly effective at cutting things, but it seems to have the uncanny ability to make living things bleed heavily for every cut and wound one makes with it. Perhaps that's why it's bright red..." |
— Hebizuka (quote written by Tempest) |
The Rending Scissor Blade is an artifact one-handed sword.
Obtaining this weapon
This weapon is referred to as an artifact weapon; it cannot be normally found in the Mazes, nor can it be crafted or built.
This weapon is unique. Only one instance of this artifact weapon should exist. It cannot be sold, and if it is lost or abandoned, it will be permanently lost.
Stats
This weapon has three modes available, Slash, Stab, and Strike.
Slash
Damage type | LDV | Pain (C1) | Pain (C2) | Pain (A1) | Pain (A2) | Pain (A3) | Pain (A4) | Pain (A5) |
---|---|---|---|---|---|---|---|---|
Sharp | +3 | 55% | 50% | 41% | 33% | 25% | 11% | 3% |
- Each hit causing at least 1 Limb Damage will inflict 4 light wounds, instead of just 1.
Stab
Use the damage tables above, but with the following modifications:
- Damage type becomes Piercing
- Each hit causing at least 1 Limb Damage will inflict 2 deep wounds, instead of just 1.
Strike
Use the damage tables above, but with the following modifications:
- Damage type becomes Blunt
- 0.7x damage multiplier