Key items

From MazeWorld
Revision as of 14:10, 2 December 2019 by Tempest (Talk | contribs)

Jump to: navigation, search
Navigation: Main Page Items Miscellaneous items Key items




noframe This page is actively under construction!
Please ask the following users for permission before editing this page: Tempest
As usual


Key items are items of special importance. All key items share the same trait: a player character may carry one of each type in their utility belt's key item pouch, with no other inventory space limits.

All of the following items are considered to be key items:

  • Canteen (also considered to be a Food item)
  • Detonator
  • Gas mask
  • Keys, which include mechanical keys, keycards, and skeleton keys
  • LifeVest wearable defibrillator (also considered to be a Medical item)
  • Lighter
  • Mobile phone
  • Night Vision Goggles (NVGs)
  • Restraints, which include the handcuffs and cord restraints

Canteen

See here for more information.


Detonator

Detonator clacker.jpg

A detonator (also sometimes called a "clacker" after the noise it makes when activated) is a small, handheld, wireless device, necessary for the use of any command detonation explosives.

When planting a command detonation explosive, they are "paired" with a particular detonator. Whoever is in possession of that detonator may set off any primed charges it is paired with.

This item has a Weight of 1, and is not normally sold as a stand-alone item.

Instead, if you do not own one already, one is offered for free with the purchase of any suitable explosives in gun shops or weapon shops.

Detonators do not have a shop value either; gun shops and weapon shops will not offer any money for a standalone detonator.


Gas mask

M17 gas mask.jpg

A gas mask is a disposable protective piece of equipment.

Gas masks count as face gear - make sure you are currently wearing headgear that blocks face gear, otherwise even if you are carrying one, you will not be able to put it on.

Gas masks can be found for sale in clothing shops, for Parallar symbol.png200 each.

When worn, a gas mask will prevent the wearer from being affected by gas clouds (smoke clouds, tear gas clouds, and chlorine gas clouds).

Gas masks are fitted with non-repairable filters; a brand new gas mask has a "health" of 20 turns.
For each combat turn spent in a Side with at least one gas cloud active, the gas mask will lose 1 health. If completely depleted, the gas mask no longer protects the user, and any active gas clouds will therefore deal their normal effects.

Once its filters are depleted, the gas mask must be discarded, to be replaced with a new one.


Keys

Keys are small objects designed to operate locks.

Three different types of keys exist: mechanical keys, keycards (which are flat, made out of plastic, and carrying a microchip intended to be recognized by an electronic lock), and skeleton keys (which are special types of mechanical keys).

All keys have an individual Weight of 0.01, but this is normally irrelevant, as all keys may be carried on a keyring, and the keyring is considered to be part of the utility belt's key item pouch (hence its name). As such and in most situations, the inventory Weight of keys should be ignored.

Keys are not sold in any shop, they must be found, or in the case of the skeleton keys, crafted.

For more information on containers, which may bear locks of various types, see Containers.

Mechanical keys

Mechanical keys are small, metallic objects cut in a particular pattern, used to operate mechanical locks.

There are ten thousand key pattern types, serial numbered 0000 to 9999; as such, a mechanical lock can normally only be opened by a key if their serial numbers match.

Keycards

Keycards are flat, thin pieces of plastic resembling a credit card, and containing a microchip with a hard-coded electronic signature. When read by an electronic lock, the electronic lock compares the keycard's signature with its own; if they match, it unlocks. Otherwise, it doesn't work.

There are exactly 65 535 different signatures, serial numbered using the hexadecimal system, from 0000 to FFFF. Much like regular mechanical keys, electronic locks can only be opened by a keycard with a matching serial number.

Skeleton keys

A skeleton key (or a master key) is an informal name for a mechanical key that opens more than one lock.

There are ten different types of skeleton keys, from Type 0 to Type 9. Each skeleton key can open 1000 different mechanical locks, and the type number indicates which range of keys it will open; for example, a Type 7 skeleton key can open every mechanical lock with serial numbers 7000 to 7999.

Skeleton keys can be crafted, and occasionally they can even be found, but they have an important caveat; once inserted into a lock, that lock will be jammed and the key won't be removed (if one attempts to force the skeleton key out, it usually bends or breaks). This means that skeleton keys are one-use only.

There exists no direct equivalent of the skeleton key for electronic locks; instead, they must be picked using dedicated objects called hacking tools.


LifeVest

See here for more information.


Lighter

A lighter is a small device used to create a small flame, so that it can be used as a suitable source of fire for a variety of items, from cigarettes to Molotov cocktails.

Lighters in the Mazes are usually made out of aluminium, with a folding cap, reminiscent of the Zippo design in real life.

Lighters function as an alternative to safety matches; one fuel unit is equivalent to one match. A brand new lighter contains 300 fuel units. They are non-refillable, and are discarded when empty.

Lighters have a Weight of 1, and can be found for sale at workshops for Parallar symbol.png25 each.


Mobile phone

A mobile phone (or simply a phone) is a personal communication device, allowing users to access the telephone network without having to use a fixed telephone with a landline.

Mobile phones are not meant to serve many purposes in the game, other than being a storytelling tool and a means of communication to be used by GMs so that player characters can be contacted.

Phones require phone batteries to be operated, each of which provides enough power for 6 calls. They are also used as ingredients for the Phone bomb

Phones have a Weight of 1, and can be found for sale at workshops for Parallar symbol.png300 each.


Night Vision Goggles (NVGs)

(wip)


Restraints

(wip)