Difference between revisions of "Stress"
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'''Stress''' is a statistic that represents a creature's level of mental exhaustion. It is expressed as a percentage value to one decimal (e.g. "30.0% Stress"). | '''Stress''' is a statistic that represents a creature's level of mental exhaustion. It is expressed as a percentage value to one decimal (e.g. "30.0% Stress"). | ||
− | Like [[Fatigue]], Stress is not healed naturally at Daily Reset; active measures must be taken to reduce the | + | Like [[Fatigue]], Stress is not healed naturally at Daily Reset; active measures must be taken to reduce the Stress of a creature. |
= Stress levels = | = Stress levels = | ||
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! Stress levels !! Level name !! [[Effects]] | ! Stress levels !! Level name !! [[Effects]] | ||
|- | |- | ||
− | | 100.0% || '''Breakdown''' || [[Decompensation]], [[Agility]] -2, [[IS]] tier +1, [[Strength]] -20%, [[FT]] +2 | + | | 100.0% || '''Breakdown''' || [[Effects#Stress|Decompensation]], [[Agility]] -2, [[IS]] tier +1, [[Strength]] -20%, [[FT]] +2 |
|- | |- | ||
| 75.0% : 99.9% || <span style="color:#DD0000">'''Extreme'''</span> || [[Agility]] +2, [[Strength]] +20%, [[FT]] +1 | | 75.0% : 99.9% || <span style="color:#DD0000">'''Extreme'''</span> || [[Agility]] +2, [[Strength]] +20%, [[FT]] +1 | ||
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| 0.0% : 19.9% || <span style="color:#888888">'''Low'''</span> || No effects | | 0.0% : 19.9% || <span style="color:#888888">'''Low'''</span> || No effects | ||
|} | |} | ||
+ | |||
+ | * Stress typically increases after fighting opponents, due to the [[Effect#Stress|combat stress]] effect. | ||
== Minimum Stress == | == Minimum Stress == |
Latest revision as of 23:21, 23 March 2022
Navigation: | Main Page → Game mechanics → Statistics → Stress |
Stress is a statistic that represents a creature's level of mental exhaustion. It is expressed as a percentage value to one decimal (e.g. "30.0% Stress").
Like Fatigue, Stress is not healed naturally at Daily Reset; active measures must be taken to reduce the Stress of a creature.
Stress levels
Stress levels have a lower limit of 0.0% and an upper limit of 100.0%. There is no equivalent to Endurance for Stress.
Stress levels | Level name | Effects |
---|---|---|
100.0% | Breakdown | Decompensation, Agility -2, IS tier +1, Strength -20%, FT +2 |
75.0% : 99.9% | Extreme | Agility +2, Strength +20%, FT +1 |
50.0% : 74.9% | High | Agility +1, IS tier -1, FT +1 |
20.0% : 49.9% | Moderate | Agility +1, IS tier -1 |
0.0% : 19.9% | Low | No effects |
- Stress typically increases after fighting opponents, due to the combat stress effect.
Minimum Stress
By default, the minimum amount of Stress a character can have is 0.0%; however it is possible for this minimum value to be increased through certain effects, making it impossible to have less than the listed amount of Stress (and if it previously was 0% or less than the listed amount, it is set to that amount instead), effectively making a character's OK level shorter.