Difference between revisions of "Stun knife"
From MazeWorld
(Created page with "{{Navigation | nav=Main Page '''→''' Weapons '''→''' Class 5 Short weapons '''→''' [[{{PAGENAME}}]] }} {{NeedsQuote}} {{Melee | name={{{name|{{{1|{{PAGENAM...") |
|||
(3 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
| nav=[[Main Page]] '''→''' [[Weapons]] '''→''' [[Class 5 Short weapons]] '''→''' [[{{PAGENAME}}]] | | nav=[[Main Page]] '''→''' [[Weapons]] '''→''' [[Class 5 Short weapons]] '''→''' [[{{PAGENAME}}]] | ||
}} | }} | ||
− | |||
− | |||
{{Melee | {{Melee | ||
Line 21: | Line 19: | ||
{{Hebiquote | {{Hebiquote | ||
− | |quotetext | + | |quotetext=The stun knife does exactly what its name implies: it stuns targets within melee range. Don't expect it to be very useful for cutting things; the blade is made of plastic and, therefore, not very sharp. However, with a taser cartridge inserted, it can give your enemies quite a shock! Use it to buy yourself some time to escape... or switch to another weapon with complete impunity. |
− | |quoteauthor | + | |quoteauthor=GenericArchangel |
}} | }} | ||
− | The '''stun knife''' is a type of | + | The '''stun knife''' is a type of knife. |
== Stats == | == Stats == | ||
Line 39: | Line 37: | ||
=== Zap === | === Zap === | ||
− | A [[taser cartridge]] must be loaded into the stun | + | A [[taser cartridge]] must be loaded into the stun knife in order to use this mode. When used in this mode, the stun knife has the following properties: |
* Max 1 attack per turn | * Max 1 attack per turn | ||
− | * On a hit, it will deal ''' | + | * On a hit, it will deal a '''Spec-Elec''' hit that deals '''zero''' Pain or Limb Damage. The purpose of this is to impart the [[damage types|stunned]] effect on a successful hit. |
* Consumes the [[taser cartridge]] on a hit, but not on a miss. | * Consumes the [[taser cartridge]] on a hit, but not on a miss. | ||
Latest revision as of 04:47, 8 April 2024
Navigation: | Main Page → Weapons → Class 5 Short weapons → Stun knife |
Weapon, Class 5 Short | |
Stun knife | |
Game information | |
Category | Knife |
Modes | Slash (Blunt) Zap (Special, see page) |
Uses ammunition? | Taser cartridges (Zap mode only) Capacity: 1 |
Weight (units) | 2 |
Material type | Plastic |
Max condition | 900 |
Usable for butchering? | |
Shop value / Rarity | 250 (Rarity 2) |
"The stun knife does exactly what its name implies: it stuns targets within melee range. Don't expect it to be very useful for cutting things; the blade is made of plastic and, therefore, not very sharp. However, with a taser cartridge inserted, it can give your enemies quite a shock! Use it to buy yourself some time to escape... or switch to another weapon with complete impunity." |
— Hebizuka (quote written by GenericArchangel) |
The stun knife is a type of knife.
Stats
This weapon has two modes available, Slash and Zap.
Slash
Damage type | LDV | Pain (C1) | Pain (C2) | Pain (A1) | Pain (A2) | Pain (A3) | Pain (A4) | Pain (A5) |
---|---|---|---|---|---|---|---|---|
Blunt | -1 | 19% | 18% | 15% | 12% | 10% | 5% | 1% |
Zap
A taser cartridge must be loaded into the stun knife in order to use this mode. When used in this mode, the stun knife has the following properties:
- Max 1 attack per turn
- On a hit, it will deal a Spec-Elec hit that deals zero Pain or Limb Damage. The purpose of this is to impart the stunned effect on a successful hit.
- Consumes the taser cartridge on a hit, but not on a miss.
Trivia
- Despite using Taser cartridges as ammunition, the stun knife is not a ranged weapon and does not fire prongs. Instead, it is designed to harness the energy contained within the cartridges to power the knife's Zap mode.