Changes
'''Armor Class''', often shortened to '''AC''', is a statistic defining a level of protection against damage. Creatures have a '''natural AC''', and certain objects - typically [[Clothing|clothing and armor]] - can enhance a creature's Armor Class, either in part (with a piece of clothing that only covers a part of the body) or in full (across the entire body, without exceptions).
There are '''eight''' types of Armor Class: '''C1, C2, C3, A1, A2, A3, A4, A5'''. There is also a ninth type They are usually grouped in two categories depending on their prefix: '''RawCx''' and '''Ax''', which has a special status; see below for more information.
== Cx Armor Classes ==
Common traits:
* Little to no reduction of [[Pain]] damage
** '''C1''': As the lowest value, it is the value used to refer to '''base (Pain) damage'''. It represents the protection level of naked skin (aka, none) or negligible amounts of hair/fur.** '''C2''': Pain received is typically reduced by '''0represents the protection level of light clothing, such as a T-shirt.95x to 0.97x''' (3% to 5% less damage) compared to C1 (actual values may vary depending on individual weapons)** '''C3''': Pain received is typically reduced by '''0represents the protection level of heavy clothing or tough hides, such as a leather jacket.90x to 0.95x''' (5% to 10% less damage) compared to C1 (as before, actual values may vary)
* No reduction of [[Limb damage]]
* [[Ammunition|Expanding ammunition]] is more effective, but armor-piercing ammunition is less effective
Common traits:
* Reduction of [[Pain]] damage roughly proportional to level number
** '''A1''': Represents a protection rating equivalent to that of super-light , or obsolete body armor , such as an armored tuxedo or very tough hidesa flak jacket. Pain received is typically reduced by '''0.7x to 0.8x''' (20% to 30% less damage) compared to C1 (as before, actual values may vary)** '''A2''': Represents a protection rating equivalent to that of light body armor, such as a Light T armor vest. Pain received is typically reduced by '''0.55x to 0.65x''' (35% to 45% less damage) compared to C1 (as before, actual values may vary)** '''A3''': Represents a protection rating equivalent to that of medium body armor, such as a Heavy K armor vest. Pain received is typically reduced by '''0.4x to 0.5x''' (50% to 60% less damage) compared to C1 (as before, actual values may vary)** '''A4''': Represents a protection rating equivalent to that of heavy body armor. Pain received is typically reduced by '''0.2x to 0.25x''' (75% to 80% less damage) compared to C1 (, such as before, actual values may vary)an EOD suit** '''A5''': Represents a protection rating equivalent to that of super-heavy or advanced body armor or advanced technology. Pain received is typically reduced by '''0.033x to 0.075x''' (92.50% to ~96.66% less damage) compared to C1 (as before, actual values may vary)
* Reduction of [[Limb damage]] by a number equal to the level number (A3 = [[Limb damage|LDV]] -3)
* [[Ammunition|Armor-piercing ammunition]] is more effective, but expanding ammunition is less effective
[[Category:Statistics]]