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A '''Weaponsconvenience store''' are items whose primary purpose is to inflict damage to creatures or objectsa type of [[individual shop]]. In Youkai-go, a convenience store is called a '''konbini''' ('''コンビニ'''). Convenience stores sell a variety of common, everyday supplies, such as [[food]], [[ammunition]], [[meds|first aid]], and various other items.
=Inventory == Weapon rarity ===Rarity values indicate two things; a rough idea of how valuable the weapon is, and how likely it is to be found in the Mazes. The higher, the rarer.
{| class= Using weapons "wikitable sortable" style="font-size:10pt"In most circumstances, using weapons is done during |-! Name !! Type !! '''ntri''' !! '''wtr''' !! Effects !! Wgt !! Cost (in [[Combat modeFile:Parallar symbol.png|10px]], as a ) !! Notes|-| ''combat action'Bag of potato chips''' || Fast-food || '''<span style="color:#228B22">1064</span>''' || '''<span style="color:#CE2029">-104</span>''' || None || 2 || 10. Please refer to this page for the basics 00 |||-| '''Box of Combat modenuggets, <span style=font-size:80%>6</span>''' || Fast-food || '''<span style="color:#228B22">288</span>''' || '''<span style="color:#CE2029">-42</span>''' || None || 0. This section will detail the specifics of weapon usage and manipulation5 || 7.50 || |-| '''Hamburger''' || Fast-food || '''<span style="color:#228B22">251</span>''' || '''<span style= Weapon modes =="color:#CE2029">-56</span>''' || None || 1 || 6.50 ||Weapons may have different modes and in turn|-| '''Pizza, may be used in different ways<span style=font-size:80%>packaged, all consistent with the way they could be used in real life. Know the different modes every weapon is capable ofpepperoni, and use them to your advantage1 slice</span>''' || Fast-food || '''<span style="color:#228B22">174</span>''' || '''<span style="color:#CE2029">-38</span>''' || None || 0.5 || 2.50 |||-Many weapons have more than one mode | '''Sandwich, <span style=font- make sure to specify which mode you are using! Different modes may require different [[skills]]size:80%>packaged, and have different effectsham cheddar salad</span>''' || Fast-food || '''<span style="color:#228B22">182</span>''' || '''<span style="color:#CE2029">-117</span>''' || None || 0.5 || 2.00 |||-| '''Hot-dog''' || Fast-food || '''<span style="color:#228B22">296</span>''' || '''<span style== Fire modes ==="color:#CE2029">-60</span>''' || None || 1 || 5.00 || On firearms, modes affect the amount |-| '''Cup of shots that can be attempted in a turn. They are specifically referred to as noodles''fire modes'|| Fast-food || '''<span style="color:#228B22">193</span>''' || '''<span style="color:#228B22">9</span>''' || None || 0.5 || 5.00 || |}
{| class="wikitablesortable" style="font-size:9pt; text-align:center" width="100010pt"
|-
! Name !! Type !! ''Fire mode'ntri''' !! ''Max shots per turn'wtr' '' !! Effects !! Wgt !! Cost (in [[File:Parallar symbol.png|10px]]) !! ExamplesNotes
|-
| '''Single shotBag of peanut chocolates, <span style=font-size:80%>small size (27)</span>''' || 1 Snacks || [[RPG'''<span style="color:#228B22">270</span>''' || '''<span style="color:#CE2029">-7]]27</span>''' || None || 0.5 || 5.60 || Real quantity: 27 (10 ntri, [[M72A2 LAW]]-1 wtr per candy)
|-
| '''Single shot with multiplierBag of popcorn, <span style=font-size:80%>plain</span>''' (e.g. || Snacks || '''Single shot (x2)<span style="color:#228B22">387</span>''') || '''0''' || None || 1 times multiplier || [[Browning Citori 725]], [[IZHMEKH Baikal MP-27M]]9.00 ||
|-
| '''Bolt-actionFortune cookie''' || 3 Snacks || '''<span style="color:#228B22">30</span>''' || '''0''' || Contains a piece of paper with a random '''&rumor''' || 0.25 || 0.40 || [[Accuracy International AWSM]], [[IZHMASH Mosin-Nagant M1891]]
|-
| '''Single-actionChocolate bar''' (|| Snacks || '''SA<span style="color:#228B22">266</span>''') || 3 '''<span style="color:#CE2029">-5</span>''' || None || 0.25 || 5.50 || [[Colt Single Action Army]], [[Ruger Vaquero]]
|-
| '''LeverGranola bar''' || Snacks || '''<span style="color:#228B22">116</span>''' || '''<span style="color:#CE2029">-action6</span>''' || 5 None || 0.25 || 3.00 || [[Marlin Model 336W]], [[Winchester Model 1894]]
|-
| '''PumpFruit bar, <span style=font-actionsize:80%>apple and raspberry</span>''' || 5 Snacks || '''<span style="color:#228B22">150</span>''' || '''<span style="color:#CE2029">-1</span>''' || None || 0.25 || 3.00 || [[Mossberg 500 Persuader]], [[Remington 870 Marine Magnum]]
|-
| '''Pump-action with multiplierMilk and cereal bar''' (e.g. || Snacks || '''Pump<span style="color:#228B22">413</span>''' || '''<span style="color:#CE2029">-action (x2)29</span>''') || 5 times multiplier None || 0.25 || 6.50 || The only weapon with this mode is the [[DP-12]]
|-
| '''Semi-automaticPeanut caramel bar''' (|| Snacks || '''Semi<span style="color:#228B22">490</span>''') || 10 '''<span style="color:#CE2029">-21</span>''' || [[Springfield M1 Garand]]None || 0.25 || 7.50 || "It's payday, [[Beretta M9]]fellas!"
|-
| '''Double-actionEnergy bar''' (|| Snacks || '''DA<span style="color:#228B22">200</span>''') || 10 '''<span style="color:#CE2029">-23</span>''' || [[Colt PythonStrength]]+10% (10 turns), [[Smith & Wesson Model 29Fatigue]]-2.0%, [[Stress]] +0.2% || 0.25 || 10.00 ||
|-
| '''BurstBag of honey-roasted nuts''' || See below Snacks || [[Beretta 93R]], [[Colt M16A2]]|-| '''Full-auto<span style="color:#228B22">683</span>''' (|| '''Full<span style="color:#CE2029">-14</span>''') || See below None || 1 || 12.00 || [[Colt M4A1]], [[Kalashnikov AKM]]
|}
{| class="wikitablesortable" style="font-size:9pt; text-align:center" width="80010pt"
|-
! ''Skill type'' Name !! ''Max attacks /turn<br/> ('''Unskilled''' level)'' Type !! ''Max attacks /turn<br/> ('ntri''Basic''' level)'' !! ''Max attacks /turn<br/> ('wtr''Skilled''' level)'' !! ''Max attacks /turn<br/> Effects !! Wgt !! Cost ('''Expert''' levelin [[File:Parallar symbol.png|10px]])'' !! ''Max attacks /turn<br/> ('''Master''' level)''Notes
|-
| '''ArcheryBottle of beer, <span style=font-size:80%>blonde ale</span>''' || Beverage || ''' <subspan style="color:#228B22">(see below)40</subspan> ''' || 2 '''<span style="color:#228B22">31</span>''' || [[Inebriation]] +0.3 , [[Addictions|Addictive]] (Alcohol) | 4 |1 | 5 |7.50 | 6| Contains '''5''' parts (ntri/wtr and effects listed are per part).
|-
| '''AxesBottle of red wine''' || 2 Beverage || 3 '''<span style="color:#228B22">85</span>''' || '''<span style="color:#228B22">29</span>''' || [[Inebriation]] +1.4 , [[Addictions|Addictive]] (Alcohol) | 5 |2 | 6| 20.00 || Contains '''5''' parts (ntri/wtr and effects listed are per part).
|-
| '''One-handed clubsBottle of sake''' || 3 Beverage || 4 '''<span style="color:#228B22">134</span>''' || 5 '''<span style="color:#228B22">26</span>''' || 6 [[Inebriation]] +2.0, [[Addictions|Addictive]] (Alcohol) | 7| 2 || 45.00 || Contains '''5''' parts (ntri/wtr and effects listed are per part).
|-
| '''Two-handed clubsBottle of mineral water''' || 2 Beverage || 3 '''0''' || 4 '''<span style="color:#228B22">169</span>''' || 5 None || 61 || 1.00 || Can also be '''crafted''' by using empty plastic bottles on sinks, showers, and other sources of water.
|-
| '''Crude weaponsCan of apple juice''' || 4 Beverage || 5 '''<span style="color:#228B22">152</span>''' || 6 '''<span style="color:#228B22">97</span>''' || 7 None || 0.5 || 6.00 || 8
|-
| '''KnivesCan of orange juice''' || 4 Beverage || 5 '''<span style="color:#228B22">148</span>''' || 6 '''<span style="color:#228B22">98</span>''' || 7 None || 0.5 || 6.00 || 8
|-
| '''One-handed swordsCan of grape juice''' || 3 Beverage || 4 '''<span style="color:#228B22">188</span>''' || '''<span style="color:#228B22">92</span>''' || None || 0.5 || 6 .65 || 7
|-
| '''Two-handed swordsCan of energy drink''' || 2 Beverage || 3 '''<span style="color:#228B22">235</span>''' || 4 '''<span style="color:#228B22">110</span>''' || [[Agility]] +1, [[Effects|Alertness increase]] (20 turns), [[Fatigue]] -5 .0%, [[Stress]] +0.5% || 0.5 || 16.50 || 6
|-
| '''StaffCup of coffee, <span style=font-size:80%>black</Pole weaponsspan>''' || 2 Beverage || 3 '''<span style="color:#228B22">14</span>''' || '''<span style="color:#228B22">48</span>''' || [[Agility]] +1, [[Effects|Alertness increase]] (10 turns), [[Fatigue]] -4 .0%, [[Stress]] +0.4% || 0.5 || 61.50 ||
|-
| '''WhipCup of tea, <span style=font-size:80%>black</Lash weaponsspan>''' || 2 Beverage || 3 '''0''' || 4 '''<span style="color:#228B22">49</span>''' || [[Agility]] +1, (8 turns), [[Fatigue]] -1.0%, [[Stress]] +0.1% || 0.5 || 63.30 ||
|-
| '''Exotic melee weaponsCup of tea, <span style=font-size:80%>green</span>''' || colspanBeverage || '''0''' || '''<span style="5color:#228B22" | N/A <sub>(see below)50</subspan>''' || [[Agility]] +1, (5 turns), [[Fatigue]] -2.0%, [[Stress]] +0.2% || 0.5 || 3.30 || |} === Row 4 === {| class="wikitable sortable" style="font-size:10pt"
|-
|-
| '''Thrown weaponsBacon, <span style=font-size:80%>tactical, canned, 170g</span>''' || colspanCanned goods || '''<span style="5color:#228B22" >1170</span>''' | 1 | '''<subspan style="color:#CE2029">(see below)-400</subspan>''' || None || 1 || 19.00 ||
|-
| '''Martial artsBeans, <span style=font-size:80%>baked, canned, 700g</span>''' || Canned goods || ''' <subspan style="color:#228B22">(see below)658</subspan> ''' || 2 '''<span style="color:#CE2029">-70</span>''' || 3 None || 4 1 || 5 13.00 || |-| '''Corned beef with potato, <span style=font-size:80%>canned, 400g</span>''' || Canned goods || '''<span style="color:#228B22">656</span>''' || '''<span style="color:#CE2029">-70</span>''' || None || 1 || 13.00 || |-| '''Green peas, <span style=font-size:80%>canned, 700g</span>''' || Canned goods || '''<span style="color:#228B22">406</span>''' || '''<span style="color:#228B22">72</span>''' || None || 1 || 8.00 || |-| '''Chicken, <span style=font-size:80%>canned, 400g</span>''' || Canned goods || '''<span style="color:#228B22">740</span>''' || '''<span style="color:#CE2029">-105</span>''' || None || 1 || 15.00 || |-| '''Pork, <span style=font-size:80%>canned, 700g</span>''' || Canned goods || '''<span style="color:#228B22">1372</span>''' || '''<span style="color:#228B22">7</span>''' || None || 1 || 28.00 || |-| '''Ravioli with tomato sauce, <span style=font-size:80%>canned, 400g</span>''' || Canned goods || '''<span style="color:#228B22">388</span>''' || '''<span style="color:#CE2029">-6</span>''' || None || 1 || 8.00 || |-| '''Rice, <span style=font-size:80%>short-grain, cooked, canned, 700g</span>''' || Canned goods || '''<span style="color:#228B22">910</span>''' || '''<span style="color:#228B22">162</span>''' || None || 1 || 18.00 || |-| '''Tuna, <span style=font-size:80%>canned, 170g</span>''' || Canned goods || '''<span style="color:#228B22">218</span>''' || '''<span style="color:#CE2029">-22</span>''' || None || 1 || 4.00 || |-| '''Chicken noodle soup, <span style=font-size:80%>chunky, canned, 400g</span>''' || Canned goods || '''<span style="color:#228B22">164</span>''' || '''<span style="color:#CE2029">-1</span>''' || None || 1 || 3.30 || |-| '''Spam, <span style=font-size:80%>canned, 170g</span>''' || Canned goods || '''<span style="color:#228B22">546</span>''' || '''<span style="color:#CE2029">-240</span>''' || None || 1 || 10.00 ||
|}
==== Archery ==Ammo aisle ==* Archery weapons allow for as many reloads as allowed maximum shots per turn. For instance, if you can fire up to 3 shots with an archery weapon in a single turn, you are assumed to perform a reload after each shot (assuming Fixed selection of course that you have ammunition available!)* The numbers above apply only to bows. Crossbows are restricted to one shot/reload per turn. ==== Exotic weapons ====* Every exotic melee weapon and exotic ranged weapon has their own maximum attack per turn limit, which are unaffected by skill level.** [[Chainsaw]], [[Combat Chainsaw]], [[Doomslayerammunition]]boxes (1d10 boxes of each) and hand grenades (1d8 of each): Maximum 2 attacks per turn** [[Drill Arm]]: Maximum 3 attacks per turn** [[Nailgun]]: Maximum 10 shots per turn** [[Pen gun]]: Maximum 1 shot per turn, and may be reloaded in the same turn it is fired. ==== Thrown weapons ====* It's difficult to throw the same object more than once... so by definition, all thrown weapons are locked to maximum 1 attack per turn. ==== Shields ====* See [[Shields]] for more information. ==== Martial arts ====* The max amounts per turn displayed apply to basic punches and kicks. See [[Unarmed combat]] for more details, particularly regarding martial arts techniques. == Weapon stocks ==
|-
! ''Stock Caliber !! Ammunition type'' !! ''Code'' Rounds per box !! Effects Cost (in [[File:Parallar symbol.png|10px]])
|-
| '''Fixed stock[[.22 Long Rifle]]''' || Standard FMJ || 50 || '''S5''' || None. Fixed stocks are considered to offer the default amount of accuracy.
|-
| '''Folding stock[[9x19mm Parabellum]]''' || '''FS''' Standard FMJ || 50 || Allows the user to open or fold the stock.<br/>'''Open stock50''': Acts as a fixed stock.<br/>'''Folded stock''': Decreases the weapon's weight by 1 tier, [[FT]] +1
|-
| '''Retractable stock[[.38 Special]]''' || '''RS''' Standard FMJ || 50 || Allows the user to open or retract the stock.<br/>'''Open stock50''': Acts as a fixed stock.<br/>'''Retracted stock''': [[IS]] tier -1, [[IR]] +1
|-
| '''Folding/Retractable stock[[.357 Magnum]]''' || '''FRS''' Standard FMJ || 50 || Allows the user to open, retract or fold the stock.<br/>'''Open stock100''': Acts as a fixed stock.<br/>'''Retracted stock''': [[IS]] tier -1, [[IR]] +1<br/>'''Folded stock''': Decreases the weapon's weight by 1 tier, [[FT]] +1
|-
| '''No stock[[.40 S&W]]''' || Standard FMJ || 50 || '''N75''' |-| Stockless firearms are not as accurate as firearms with a fixed or open stock'''[[. 45 ACP]]''' || Standard FMJ || 50 || '''100'''|-| '''[[FT12 gauge]] +1''' || Standard P-Buck || 10 || '''70'''|-| '''[[20 gauge]]''' || Standard P-Buck || 10 || '''55'''|-| '''[[5.45x39mm]]''' || Standard FMJ || 20 || '''50'''|-| '''[[5.56x45mm NATO]]''' || Standard FMJ || 20 || '''60'''|-| '''[[7.62x39mm]]''' || Standard FMJ || 20 || '''70'''|-| '''[[7.62x51mm NATO]]''' || Standard FMJ || 20 || '''100'''|-| '''[[7.62x54mm R]]''' || Standard FMJ || 20 || '''120'''
|}
== Reloading weapons == Reloading a weapon or a [[feeding system]] is a non-combat action. Different weapons require different methods for reloading; therefore the requirements and effects of a reloading action will differ depending on the feeding system used. In order to complete a reloading action, the required ammunition or feeding system must be [[LBE#Accessibility|immediately accessible]]. * Weapons reloadable with '''magazines, en-bloc clips, moon clips''' or '''ammo belt boxes''': The old device is either dropped on the floor or replaced in the inventory, while the new device is inserted into the weapon.* Weapons reloadable with '''speedloaders, stripper clips''' or '''speed strips''': The ammunition is transferred from the device to the weapon. The device is then either dropped or replaced in the inventory.* Weapons reloadable with '''loose rounds''': Up to '''3''' loose rounds can be loaded in a single turn.* Loading a feeding system of any kind with ammunition: Up to '''3''' loose rounds can be loaded in a single turn. {{AdvancedTip| tiptextHand grenades =Although the vast majority of firearms that use magazines need them to function normally, a firearm may still be able to fire if the magazine is missing, depending on whether or not it is capable of holding an '''extra round in the chamber (+1)'''.<br/>If a given weapon can hold a +1, a reload action may be performed to "chamber-load" the firearm with a single round. (Example: [[Colt M16A4]])<br/>Inversely, if a given weapon cannot hold a +1, then that firearm is completely unable to fire any ammunition without a loaded magazine in it. (Example: [[Beretta MAB-38A]])|}} === Special reloading rules === * All '''single shot''' firearms can be reloaded in the same turn they've been fired, up to 3 rounds.** This rule also applies when '''[[dual wielding]]'''; both weapons can be reloaded in the same turn, however the limit of 3 rounds now covers both weapons (meaning it is ''not'' 3 rounds per weapon).* All '''bows and crossbows''' (except the [[Lambda magazine crossbow]]) can be reloaded in the same turn they've been fired. As all such crossbows have a capacity of 1, the limit is effectively up to 1 round.* All '''single-action revolvers''' plus the '''[[Tula Arms Nagant M1895]]''' require an extra step for reloading; a reloading action must first be spent just to eject the spent casings. Then, they can be reloaded normally.* All '''lever-action rifles''' with '''traditional inner tubes''' require an extra step for reloading; a reloading action must first be spent to remove the inner tube from the rifle. Then, they can be reloaded normally.* '''Bolt-action''' weapons with '''internal magazines''': If you fire only 1 round, you can reload 1 loose round in the same turn.* Weapons with '''internal tubes''': ** If you fire only 1 round, you can reload up to 2 loose rounds in the same turn.** If you fire only 2 rounds, you can reload 1 loose round in the same turn.* Certain weapons may have weapon-specific rules and capabilities, which will be listed on the individual weapon pages, if applicable. == Weapon maintenance ==''"Condition" and "Weapon maintenance" redirect here.'' Nearly all weapons have a stat called '''Condition''', which is a point value representing their overall integrity. Divide a weapon's current Condition with their Max Condition, then multiply the result by 100 to obtain the '''Condition percentage''' of the weapon. Weapons usually lose Condition as a result of sustaining critical failures. If a weapon's Condition percentage falls under certain values, it will begin performing less well; firearms will be less accurate, and melee weapons other than [[Class Handgear weapons|handgear]] will deal less damage. Different weapons have different Max Condition ratings; the higher, the better. Should a weapon's Condition fall to 0%, it will catastrophically fail and '''break'''. Such a weapon cannot be used anymore, and must be repaired or replaced. === Condition ratings (firearms) === Firearms can be [[Repairing|repaired]] using [[Crafting items#Toolkits|Gun Repair Kits]], or, if the Condition rating is 60% or more, [[Crafting items#Toolkits|Gun Cleaning Kits]]. {| class="wikitablesortable" style="font-size:9pt; text-align:center" width="80010pt"
|-
! Percentage range Weapon !! Status !! Effects Cost (in [[File:Parallar symbol.png|10px]])
|-
| 90% - 100% '''[[M18 smoke grenade|| Excellent || No effects. A 100% condition weapon is referred to as M18 smoke]]''brand new' || '' or '300'mint'' condition.
|-
| 75% - 89.99% '''[[M67|M67 frag]]''' | Good || No effects'''300'''
|-
| 60% - 74.99% '''[[M84|M84 flashbang]]''' | Fair |'''300'''|} == Meds aisle ==Fixed selection of [[meds]] 1d20 of each: {| class="wikitable sortable" style="font-size:10pt"|-! Name !! Appearance !! Effects !! Wgt !! Cost (in [[File:Parallar symbol.png| No effects10px]]) !! Notes
|-
| 40% '''Individual Bandage <span style=font- 59.99size:80% || >(IB)</span>''Worn'' || [[FT]] +N/A || Cures 1wound. || 0.1 || 25 ||
|-
|-
| 10'''Cannabis joint''' || N/A || Agility -1, Pain Regeneration Rate +2% /turn for 20 turns, Stress - 191.990% <br/>Addictive (Cannabis) || ''Bad'' 0.1 || [[FT]] +315 || Requires 1 unit of lighter fuel, or 1 match, or a suitable fire source, to use.
|-
|-
|}
=== Condition ratings (melee weapons) =Misc aisle ==Fixed selection of various other items, including [[trauma plates]],[[Crafting items#Ingredient items|crafting items]], and [[books]], 1d10 of each:
|-
! Percentage range Item name !! Status [[File:Parallar symbol.png|10px]] !! Effects Wgt !! Notes
|-
| 90% - 100% [[Lighter]] || Excellent || No effects. A 100% condition weapon is referred to as ''brand new'25' or ''mint'' condition|| 1 || Also counts as a [[key item]].
|-
| 70% - 89.99% Mobile phone battery || Good '''50''' || 0.1 || No effects
|-
| 50% - 69.99% Box of 250 safety matches || Fair '''5''' || No effects1 || Strike-anywhere matches that can be used as a consumable source of fire for a variety of items (lighting [[Meds|cigarettes]], [[Molotov cocktail|Molotov cocktails]]...)
|-
| 35% Mini- 49.99% bag of 5 safety matches || ''Worn'0.10''' || 0.9x damage (except [[Class Handgear weapons1 |handgear]])| Small version of the box of 250.
|-
| 20% Portable Stove Kit <span style=font- 34.99size:80% >(PSK)</span> || ''Poor'200' '' || 2 || 0Shortened to PSK.8x damage (except Requires a butane gas canister to use. Can be used to [[Class Handgear weaponsHunting|handgearcook raw meat]]).
|-
| 10% - 19.99% Butane gas canister || ''Bad'200''' || 0.7x damage (except [[Class Handgear weapons1 |handgear]])| Holds up to 200 gas fuel units. Fuel for the PSK.
|-
| 1 point - 9.99% Roll of duct tape || ''Terrible'25''' || 01 || Holds up to 10 units of duct tape.6x damage Found in various colors (except use '''[[Class Handgear weaponsTsuchinoko (bot)|handgear&color]]''' to determine)
|-
| Empty plastic bottle || '''0% .10''' || 1 || Can also be obtained by emptying '''bottles''Broken'of [[Food|certain drinks]] (water, milk, coffee, tea, chocolate drink, lemonade, orange drink, vanilla drink, cola drink)|-| Rag || '''1' '' || 1 || See below for [[Crafting items#Long-form notes|long-form notes on the crafting items page]].|-| Book || '''10''' || 1 || Weapon becomes unusableEach book on the shelf has a different title
|}
'''Tomato Konbini''' (Youkai-go: '''トマト・コンビニ'''): A youkai-owned and operated convenience store chain, first launched in [[Yurai]]. Customers get 1 free raffle ticket for every [[File:Parallar symbol.png|10px]]'''250''' spent per visit at their stores. Roll a 1d100 per ticket:
* 1-60: Losing ticket
* 61-65: [[File:Parallar symbol.png|10px]]'''25''' Tomato Konbini store credit
* 66-70: 1 free item from the food aisle (while supplies last) or [[File:Parallar symbol.png|10px]]'''50''' Tomato Konbini store credit
* 71-75: [[File:Parallar symbol.png|10px]]'''100''' Tomato Konbini store credit
* 76-80: 1 free item from the first aid aisle (while supplies last) or [[File:Parallar symbol.png|10px]]'''150''' Tomato Konbini store credit
* 81-85: [[File:Parallar symbol.png|10px]]'''250''' Tomato Konbini store credit
* 86-90: 1 free box of ammunition from the ammo aisle (while supplies last) or [[File:Parallar symbol.png|10px]]'''500''' Tomato Konbini store credit
* 91-95: 1 free [[list of youkai outfits|Activist Recon Outfit]] (body type of the customer's choice) or [[File:Parallar symbol.png|10px]]'''1000''' Tomato Konbini store credit
* 96-99: ''Jackpot prize'' (usually a free [[list of youkai outfits|Activist Combat Outfit]], body type of the customer's choice, or [[File:Parallar symbol.png|10px]]'''1500''' Tomato Konbini store credit)
* 100: ''Super Jackpot prize'' (usually a free [[list of youkai outfits|Maximum Defense Outfit]], body type of the customer's choice except Type U, or [[File:Parallar symbol.png|10px]]'''2500''' Tomato Konbini store credit)
'''Special: Diamond Hot Dogs''': This unique store has a hot-dog themed interior. The food aisle here only sells four types of [[food]] items (three of which are unique to this location), alongside three types of drinks. The store carries 3d20 of each item.
* '''Food''': Hot-dog, Chili-dog, Corn-dog, Hot-gon
* '''Drinks''': Bottle of mineral water, Can of cola, Can of lemonade
[[Category:WeaponsIndividual shops]]