Changes

Vampire

608 bytes added, 20:31, 18 June 2023
| creature_tl=3
| creature_cat=Demonics
| creature_disp=[[Factions|Faction:]] [[Hell, Inc.]]
| creature_ac='''A1'''
| creature_ps=60%
| creature_head=Head - 10 HP
| creature_body=Upper body - 40 HP<br/>Lower body - 30 HP
| creature_limb=2 arms - 20 HP<br/>2 legs - 20 HP<br/>2 wings - 20 HP<br/>Tail - 20 HP
| creature_extr=2 hands - 15 HP<br/>2 feet - 15 HP
| creature_wp=2 eyes (Head)<br/>Crotch (Lower body)
|}
* On a successful hit, this attack does not inflict a [[Woundlight wound]], but instead, the target immediately loses 1.0 [[Blood]] while the attacker gains '''1 DE''', heals 1.0 [[Blood]], and -15% [[Pain]].
=== Demonic self-healing ===
* Inflicts no [[Pain]] or [[Limb Damage]].
* This technique is a '''Demonic power''' which requires '''1 DE''' to cast.
* Upon casting the spell, the creature will instantly heal 40% [[Pain]], [[Limb health|4 HP per limb]] on all limbs, and close 2 random open [[wounds]](prioritizes DWs first).
=== Mist body ===
Equipped [[weapons]]:
* Holster 1: [[Heckler & Koch Mark 23]] (12+1 /12, 13x [[.45 ACP]], Standard FMJ)- IS 5** Combined effects: FT +1
Inventory:
Equipped [[weapons]]:
* Auxiliary: [[Heckler & Koch MP5A3]] (30+1 /30, 31x [[9x19mm Parabellum]], Standard FMJAP)- IS 9** Combined effects: 0.72x damage against unarmored ACs, 1.8x damage against armored ACs
Inventory:
* TT-1E Pistol vest, Ammunition 2: 3x [[USP45 MP5 9mm magazines|USP45 12MP5 9mm 30-round magazine]] (Each: 12 30 /12, 12x 30x [[.45 ACP9x19mm Parabellum]], Standard FMJAP)
==== Set 3 ====
Equipped [[weapons]]:
* Primary 1: [[AI AWSMAW]] (510+1 /510, 6x 11x [[7.338 Lapua Magnum62x51mm NATO]], Standard FMJ)- IS 30** Combined effects: 1.1x damage, Recoil +3, FT -3, IR -2, can use [[Concentration]]
Inventory:
* Condor utility rig (Left), General carrying: 2x [[AWSM AW magazines|AWSM 5AW 10-round magazine]] (Each: 5 10 /510, 5x 10x [[7.338 Lapua Magnum62x51mm NATO]], Standard FMJ)
Creature traits:
*'''Bloodthirsty''': This creature has a vampire bite attack and will always try to use it at least once if it enters combat.
*'''Demonic''': This creature is demonic, and therefore has access to certain '''[[Demonic powers]]''' (listed above as techniques), and the resource needed to cast them, '''Demonic Energy'''. See this page for more details.
*'''Cannot be butchered''': On death, this creature's body quickly fades then disappears, dropping any equipment it carried (if any) and making it impossible to butcher this creature.
*'''Vampire Bloodlust''': This creature has a vampire bite attack and will always try to use it at least once if it enters combat.
*'''Weakness to fire''': Will take '''double damage''' (both [[Pain]] and [[Limb Damage]] if applicable) from [[Damage types|Spec-Fire]] attacks as well as the [[Effects#Elemental|'''On fire''' effect]].
However, most vampires have the reputation of being affable and polite creatures, who would much rather sit down and have a pleasant conversation with you, before making a polite request to take some blood from you without having to fight for it. Vampires are sensitive and will respond very positively if the sapients they deal with are polite with them in return. Accepting their request to feed on you will encourage them to plant their fangs into a limb (typically an arm) and make it as quick and unobtrusive as possible. Refusing is an option, as long as one is very polite and careful, but expressing rudeness, fear, or hostility will be met with hostility in return, and is highly likely to result in combat.
 
Within the demonic hierarchy, they are classified as '''Echelon 5''' or '''Team leaders''', above [[fiend|fiends]] and [[cubi]], equal in rank to [[cacobaron|cacobarons]] and [[dark maiden|dark maidens]], and under [[malduke|maldukes]] and [[incinerator|incinerators]]. Despite their position in the hierarchy allowing them to command lower-ranked demonics, vampires only very occasionally do so, preferring to work solo.
==== Becoming a vampire ====
Hell's vampires are formed through a contract with recently deceased sapients, offering them a chance to live again, in new, beautiful, eternally young bodies once again capable of experiencing life's pleasures, in exchange for the need to serve Hell and its interests. Vampires are ageless; their appearance is fixed, and unable to die of old age, but they have no maximum life expectancy. They are also utterly sterile and unable to reproduce; either sexually (vampire bodies do not produce gametes), or through the transmission of their vampiric condition to a living sapient (despite countless works of fiction depicting vampirism as transmissible, usually through biting). In other words, if you are bitten, it will be painful, but you will not turn into a vampire.
It is not exactly clear which species are eligible to become vampires, but it is strongly suspected to not just be humans; halflings, youkai, and even magicians and psionics all seem to be eligible to accept a vampire contract. It is rumored that there is a strong correlation between the past self's attachment and devotion towards demonic values, and the chances of being offered a contract to be reborn as a vampire; however, these are unconfirmed rumors.
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