Unarmed combat

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Navigation: Main Page Game mechanics Abilities Unarmed combat




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Unarmed combat is, as the name indicated, fighting without the use of weapons. The purpose of this page is to specifically focus on punching, kicking, and more advanced martial arts techniques that can be learned by human, halfling, and most youkai characters. For the more general natural attacks that are innate to certain creatures, please refer to each individual creature page instead.


Basics

At the core of unarmed combat are the two basic melee attacks, the punch and the kick. The punch can be performed by every human, halfling and youkai character, as all of them possess hands that can be balled up into fists. The kick can be performed by almost everyone, with the notable exception of the jorougumo; who do not possess humanoid legs, instead having eight spider legs, unsuitable for kicking.

As such, if your character is a jorougumo, please remember that they cannot perform kicks or techniques involving kicks, and as such do not have access to the full range of unarmed combat techniques.

Damage tables

Punch

The base damage for a punch is represented by bare fists. Certain Handgear, may result in a higher base damage per punch. Refer to the pages for each individual Handgear weapon for exact values.

The basic punch has an Initiative Speed of 1.

Damage type LDV Pain (C1) Pain (C2) Pain (C3) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Blunt -3 12% 12% 11% 9% 6% 3% 1% 0%

Kick

The base damage for a kick is fixed, effectively only influenced by Strength, regardless of footwear (or for youkai, outfit) worn.

The basic kick has an Initiative Speed of 1.

Damage type LDV Pain (C1) Pain (C2) Pain (C3) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Blunt -1 25% 24% 23% 18% 12% 6% 1% 0%