Changes

Stun baton

262 bytes added, 8 April
{| class="wikitable" style="font-size:10pt;text-align:center"
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! Damage type !! LDV !! Pain (C1) !! Pain (C2) !! Pain (C3) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
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| Blunt || '''+0''' || 45% || 44% || 43% || 36% || 29% || 23% || 11% || 3%
|}
* Max 1 attack per turn
* On a successful hit, it will deal a '''zeroSpec-Elec''' Pain or Limb Damage, but it will hit that deals '''stunzero''' Pain or Limb Damage. The purpose of this is to impart the target creature for 1d2 turns[[damage types|stunned]] effect on a successful hit.* Consumes the [[taser cartridge]] on a successful hit, but not on a miss. == Trivia ==* Despite using [[Taser cartridges]] as ammunition, the stun baton is not a ranged weapon and does not fire prongs. Instead, it is designed to harness the energy contained within the cartridges to power the baton's Zap mode.
[[Category:Class 5 Short weapons]]
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