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Stress

1,279 bytes added, 01:09, 5 January 2020
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{{UnderConstruction
|users=Tempest
|flavortext=Stress levels will be kept, however effects and Stress mechanics are currently under simplification rewriting.
}}

'''Stress''' is a statistic, representing a creature's level of mental exhaustion. It is expressed as a percentage value with one decimal (e.g. "30.0% Stress").

Stress, like [[Fatigue]], is not healed naturally at Daily Reset; active measures must be taken by a stressed creature to recover.

= Stress levels =

Stress levels have a lower limit of 0.0% and an upper limit of 100.0%. There is no equivalent to [[Endurance]] for Stress.

{| class="wikitable sortable" style="font-size:10pt;text-align:center"
|-
! Stress levels !! Level name !! [[Effects]]
|-
| 100.0% || '''Breakdown''' || (WIP)
|-
| 75.0% : 99.9% || <span style="color:#DD0000">'''Extreme'''</span> || (WIP)
|-
| 50.0% : 74.9% || <span style="color:#FF8800">'''High'''</span> || (WIP)
|-
| 5.0% : 49.9% || <span style="color:#BBBB00">'''Moderate'''</span> || (WIP)
|-
| 0.0% : 4.9% || <span style="color:#888888">'''Low'''</span> || No effects
|}

== Stress mechanics ==

(WIP)

[[Category:Game mechanics]]
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