Changes

Stress

547 bytes added, 22:20, 6 January 2020
! Stress levels !! Level name !! [[Effects]]
|-
| 100.0% || '''Breakdown''' || (WIP)[[Decompensation]], [[Agility]] -2, [[IS]] tier +1, [[Strength]] -20%, [[FT]] +2
|-
| 75.0% : 99.9% || <span style="color:#DD0000">'''Extreme'''</span> || (WIP)[[Agility]] +2, [[Strength]] +20%, [[FT]] +1
|-
| 50.0% : 74.9% || <span style="color:#FF8800">'''High'''</span> || (WIP)[[Agility]] +1, [[IS]] tier -1, [[FT]] +1
|-
| 520.0% : 49.9% || <span style="color:#BBBB00">'''Moderate'''</span> || (WIP)[[Agility]] +1, [[IS]] tier -1
|-
| 0.0% : 419.9% || <span style="color:#888888">'''Low'''</span> || No effects
|}
== Minimum Stress mechanics ==
By default, the minimum amount of Stress a character can have is 0.0%; however it is possible for this minimum value to be '''increased''' through certain effects, making it impossible to have less than the listed amount of Stress (WIPand if it previously was 0% or less than the listed amount, it is set to that amount instead), effectively making a character's OK level shorter.
[[Category:Game mechanics]]
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