Difference between revisions of "Stress"

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Revision as of 01:09, 5 January 2020

Navigation: Main Page Game mechanics Statistics Stress




noframe This page is actively under construction!
Please ask the following users for permission before editing this page: Tempest
Stress levels will be kept, however effects and Stress mechanics are currently under simplification rewriting.


Stress is a statistic, representing a creature's level of mental exhaustion. It is expressed as a percentage value with one decimal (e.g. "30.0% Stress").

Stress, like Fatigue, is not healed naturally at Daily Reset; active measures must be taken by a stressed creature to recover.

Stress levels

Stress levels have a lower limit of 0.0% and an upper limit of 100.0%. There is no equivalent to Endurance for Stress.

Stress levels Level name Effects
100.0% Breakdown (WIP)
75.0% : 99.9% Extreme (WIP)
50.0% : 74.9% High (WIP)
5.0% : 49.9% Moderate (WIP)
0.0% : 4.9% Low No effects

Stress mechanics

(WIP)

Last modified on 5 January 2020, at 01:09