Changes

Stress

507 bytes added, 23:21, 23 March 2022
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{{UnderConstruction|users=Tempest|flavortext='''Stress levels will be kept, however effects and ''' is a statistic that represents a creature's level of mental exhaustion. It is expressed as a percentage value to one decimal (e.g. "30.0% Stress mechanics are currently under simplification rewriting").}}
'''Stress''' is a statistic, representing a creature's level of mental exhaustion. It is expressed as a percentage value with one decimal (e.g. "30.0% Stress"). Stress, like Like [[Fatigue]], Stress is not healed naturally at Daily Reset; active measures must be taken by to reduce the Stress of a stressed creature to recover.
= Stress levels =
! Stress levels !! Level name !! [[Effects]]
|-
| 100.0% || '''Breakdown''' || (WIP)[[Effects#Stress|Decompensation]], [[Agility]] -2, [[IS]] tier +1, [[Strength]] -20%, [[FT]] +2
|-
| 75.0% : 99.9% || <span style="color:#DD0000">'''Extreme'''</span> || (WIP)[[Agility]] +2, [[Strength]] +20%, [[FT]] +1
|-
| 50.0% : 74.9% || <span style="color:#FF8800">'''High'''</span> || (WIP)[[Agility]] +1, [[IS]] tier -1, [[FT]] +1
|-
| 520.0% : 49.9% || <span style="color:#BBBB00">'''Moderate'''</span> || (WIP)[[Agility]] +1, [[IS]] tier -1
|-
| 0.0% : 419.9% || <span style="color:#888888">'''Low'''</span> || No effects
|}
* Stress typically increases after fighting opponents, due to the [[Effect#Stress|combat stress]] effect. == Minimum Stress mechanics ==
By default, the minimum amount of Stress a character can have is 0.0%; however it is possible for this minimum value to be '''increased''' through certain effects, making it impossible to have less than the listed amount of Stress (WIPand if it previously was 0% or less than the listed amount, it is set to that amount instead), effectively making a character's OK level shorter.
[[Category:Game mechanics]]
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