Changes

Jump to: navigation, search

Skills

593 bytes removed, 01:09, 15 February 2020
Characters in MazeWorld may have a variety of different '''skills''' and skill levels, governing their level of proficiency in a variety of domains. Skills belong to one of two categories: '''Combat skills''' and '''Non-combat skills'''.
For every skill, there are five levels: '''Unskilled, Basic, Skilled, Expert,''' and '''Master''', which may also be referred to as Levels (or Lv) 1 through 5.
A variety of weapons and activities demand the use of certain skills, and one's skill level will determine a number of effects (such as accuracy, abilities, and so on). The term ''"X calls for Y skill"'' is frequently used throughout this wiki to denote which skills a particular weapon, item, or activity will cover.
= Combat skills =
All combat skills govern a character's proficiency in one of the many different types of weapons in the game. There are '''29''' combat skills in total, grouped in 3 sub-categories: '''Firearm skills''', '''Heavy weapon skills''' and '''Melee and miscellaneous skills'''. Generally speaking, combat skills correspond to the type and action of firearms covered, and are intended to be easily inferred from the basic description of a weapon. For example, the [[Glock 17]] is a '''pistol''' with only one fire mode, '''semi-automatic'''; therefore it can be deduced that using this weapon calls for '''Semi-automatic pistol''' skill. In some cases however, it's not as clear. The sections below are intended to clarify these less clear cases.
* '''List of [[Combat skills|combat skills]]'''
= Non-combat skills =
There are '''9''' non-combat skills in total, each is associated with either a special ability or an activity of some kind. Each of these has a dedicated page with more information:
* '''[[Hunting]]'''
* '''[[Evading]]'''
[[Category:SkillsAbilities]]