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Skills

1,587 bytes added, 17:03, 2 February 2020
= Combat skills =
All combat skills govern a character's proficiency in one of the many different types of weapons in the game. There are 21 '''29''' combat skills in total, grouped in 3 sub-categories: '''Firearm skills''', '''Heavy weapon skills''' and '''Melee and miscellaneous skills'''.
Generally speaking, combat skills correspond to the type and action of firearms covered, and are intended to be easily inferred from the basic description of a weapon. For example, the [[Glock 17]] is a '''pistol ''' with only one fire mode, '''semi-automatic'''; therefore it can be deduced that using this weapon calls for '''Semi-automatic pistol''' skill. In some cases however, it's not as clear. The sections below are intended to clarify these less clear cases.
If you have any doubts as to which skill a particular weapon calls for, refer to this page first. If still in doubt, the GM's opinion prevails.
 
== Skill Points and Training Points ==
 
Each skill level requires a certain amount of '''Skill Points (SP)'''. A Skill Point is obtained when a character kills another creature by using a weapon and fire mode corresponding to a skill. For example, the [[Beretta BM59]] is a combat rifle with two fire modes: Semi-automatic and Automatic. A character will gain 1 SP in either Semi-auto rifle or Automatic rifle, depending on the fire mode they used.
 
The requirements for each level is as follows:
 
{| class="wikitable" style="font-size:9pt; text-align:center" width="300"
|-
! '''Skill level''' !! '''Required SP'''
|-
| '''Unskilled''' || 0 SP
|-
| '''Basic''' || 10 SP
|-
| '''Skilled''' || 25 SP
|-
| '''Expert''' || 50 SP
|-
| '''Master''' || 100 SP
|}
 
There also exist '''Training Points (TP)''', which are given during [[character creation]] or obtained as a result of training in a suitable training facility (for firearm skills, the Shooting Range). A character may only have up to 250 TP in a given combat skill, and each translates to '''0.1 SP'''. Effectively, this means that it is only possible to reach '''Skilled''' through training alone, after which further experience must be obtained on the field, in real conditions.
 
==== Training subgroups ====
 
When training combat skills at a Shooting Range or a Dojo, a character will gain Training Points. If the skill being trained belongs to a subgroup, the character will also gain half as many Training Points in the other skills of the same subgroup.
 
Subgroups:
* '''Pistol subgroup''': Semi-automatic pistol, Automatic pistol
* '''Revolver subgroup''': Double-action revolver, Single-action revolver
* '''Rifle subgroup''': Semi-automatic rifle, Automatic rifle
* '''Shotgun subgroup''': Semi-automatic shotgun, Automatic shotgun
* '''Clubs subgroup''': One-handed clubs, Two-handed clubs
* '''Swords subgroup''': One-handed swords, Two-handed swords
 
'''Example:'''<br/>
Joey is at a Shooting Range with a [[M1 Carbine]], intending to train '''Semi-automatic rifle''' skill. He is currently completely Unskilled in both Semi-auto rifle and Automatic rifle, having 0 SP and 0 TP in both. After shooting 8 magazines worth of ammunition at targets, Joey earns '''30 TP''' in Semi-automatic rifle. Because that skill belongs to the '''Rifle subgroup''', he also earns '''15 TP''' in Automatic rifle.
== Firearm skills ==
* All '''Automatic''' skills apply when the firearm is used in '''burst''' or '''full-auto'''.
* Weapons belonging to the '''submachine gun''' and '''machine gun''' categories call for '''Rifle''' skills.
* Certain weapons may switch to another category depending on whether their stock is extended or folded/retracted, and this change of category may also affect the skills they call for. (Examples: [[MAC-10]], [[B+T MP9-N]]...)
* The [[GM-94]] is a pump-action grenade launcher, but it does not call for '''Pump-action''' skill; this weapon requires '''Grenade launcher''' skill (see [[Skills#Heavy weapon skills|Heavy weapon skills]]).
* Weapons with a '''Single shot''' fire mode are covered by a corresponding '''Semi-automatic''' skill; the exact skill required depends on the caliber and size.
** Both types of combination guns (''Combination long gun'' and ''Combination handguns'') call for '''Semi-automatic shotgun''' skill if firing a shotgun caliber.
** Otherwise, when firing a rifle or pistol caliber, combination long guns call for '''Semi-automatic rifle''', and combination handguns call for '''Semi-automatic pistol'''.
 
=== Requirements (Firearm skills) ===
 
Each skill level requires a certain amount of '''Skill Points (SP)'''. For firearm skills, a Skill Point is obtained when a character kills another creature using a particular weapon and fire mode. The requirements for each level is as follows:
 
{| class="wikitable" style="font-size:9pt; text-align:center" width="300"
|-
! '''Skill level''' !! '''Required SP'''
|-
| '''Unskilled''' || 0 SP
|-
| '''Basic''' || 10 SP
|-
| '''Skilled''' || 25 SP
|-
| '''Expert''' || 50 SP
|-
| '''Master''' || 100 SP
|}
 
There also exist '''Training Points (TP)''', which are given during [[character creation]] or obtained as a result of training in a suitable training facility (for firearm skills, the Shooting Range). A character may only have up to 250 TP in a given combat skill, and each translates to '''0.1 SP'''. Effectively, this means that it is only possible to reach '''Skilled''' through training alone, after which further experience must be obtained on the field, in real conditions.
=== Effects (Firearm skills) ===
= Non-combat skills =
(WIP)There are '''
[[Category:Skills]]