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Skills

4,037 bytes added, 16:38, 2 February 2020
== Firearm skills ==
The There are '''11''' firearm skills are as follows:
* '''Bolt-action''': For firearms with the '''Bolt-action''' fire mode.
* '''Pump-action''': For firearms with the '''Pump-action''' fire mode.
* Combination guns:
** Both types of combination guns (''Combination long gun'' and ''Combination handguns'') call for '''Semi-automatic shotgun''' skill if firing a shotgun caliber.
** Otherwise, when firing a rifle or pistol caliber, combination long guns call for '''Semi-automatic rifle''', and combination handguns call for '''Semi-automatic pistol'''.
=== Requirements (Firearm skills) ===
Each skill level requires a certain amount of '''Skill Points (SP)'''. For firearm skills, a Skill Point is obtained when a character kills another creature using a particular weapon and fire mode. The requirements for each level is as follows:
{| class="wikitable" style="font-size:9pt; text-align:center" width="500300"
|-
! '''Skill level''' !! '''Required SP'''
| '''Unskilled''' || 0 SP
|-
| (WIP)'''Basic''' || 10 SP|-| '''Skilled''' || 25 SP|-| '''Expert''' || 50 SP|-| '''Master''' || 100 SP
|}
=== Effects (Firearm skills) ===
To reachThe effects of a particular skill level tends to be the same with all firearm skills:
The * '''Unskilled''': [[FT]] +1* '''Basic''': No effects for each level of each combat skill are very similar, as follows(normal accuracy)* '''Skilled''':[[IR]] -1* '''Expert''': [[IR]] -2* '''Master''': [[FT]] -1, [[IR]] -2
In addition, reaching Expert level with a particular firearm skill will also unlock a special [[Abilities#Learned at a certain skill level|ability]]. == Heavy weapon skills == There are '''4''' heavy weapon skills:* '''Grenade launcher''': For weapons in the '''Grenade launcher''' category.* '''Rocket launcher''': For weapons in the '''Rocket launcher''' category.* '''Planted explosives''': For weapons in the '''Planted explosive''' category.* '''Flamethrowers''': For weapons in the '''Disposable flamethrower, Light flamethrower''', and '''Heavy flamethrower''' categories. Notes:* Many planted explosives [[Explosives#Thrown|can be thrown instead of planted]], however doing so will call for '''[[Skills#Melee and misc skills|Thrown weapons skill]]''' instead. === Effects (Heavy weapon skills) === Like with firearm skills, skill levels affect accuracy, with the exception of planted explosives; those are governed under special rules. More details on [[Explosives]]. * '''Unskilled''': [[FT]] +1* '''Basic''': No effects (normal accuracy)* '''Skilled''': [[IR]] -1* '''Expert''': [[IR]] -2* '''Master''': [[FT]] -1, [[IR]] -2 == Melee and misc skills == There are '''14''' melee and miscellaneous skills, all of which (except '''Unarmed / Martial arts''') are named after eponymous weapon categories:* '''Archery'''* '''Axe'''* '''One-handed club'''* '''Two-handed club'''* '''Crude weapon'''* '''Knife'''* '''One-handed sword'''* '''Two-handed sword'''* '''Staff / Pole weapons'''* '''Whips / Lash weapons'''* '''Exotic melee weapons'''* '''Exotic ranged weapons'''* '''Thrown weapons'''* '''Unarmed / Martial arts ''' Notes:* "One-handed" and "Two-handed" are sometimes respectively shortened to "1H" and "2H".* [[Unarmed combat]], as the name suggests, calls '''Unarmed / Martial arts''' skill.* All hand grenades call for '''Thrown weapons'''. === Effects (Melee and misc skills) === Skill levels affect accuracy, like with firearms; however, they will also affect [[Weapons#Melee weapon modes|maximum attacks per turn]]. Accuracy:* '''Unskilled''': [[FT]] +1* '''Basic''': No effects (normal accuracy)* '''Skilled''': [[IR]] -1* '''Expert''': [[IR]] -2* '''Master''': [[FT]] -1, [[IR]] -2 Max attacks per turn:{| class="wikitable" style="font-size:9pt; text-align:center" width="1000800"
|-
! '''Skill name'type'' !! ''Max attacks /turn<br/> ('''Unskilled''' level)'' !! ''Max attacks /turn<br/> ('''Basic''' level)'' !! ''Max attacks /turn<br/> ('''Skilled''' level)'' !! ''Max attacks /turn<br/> ('''Expert''' level)'' !! ''Max attacks /turn<br/> ('''Master''' level)''
|-
| '''Bolt-actionArchery''' <sub>(see below)</sub> || '''[[FT]] +1''' 2 || None (default accuracy) 3 || '''[[IR]] -1''' 4 || '''[[IR]] -2'''<br/>[[Mad Minute]] unlocked 5 || '''[[FT]] -1, [[IR]] -2'''6
|-
| '''Pump-actionAxes''' || '''[[FT]] +1''' 2 || None (default accuracy) 3 || '''[[IR]] -1''' 4 || '''[[IR]] -2'''<br/>[[Zero Trick]] unlocked 5 || '''[[FT]] -1, [[IR]] -2'''6
|-
| '''LeverOne-actionhanded clubs''' || '''[[FT]] +1''' 3 || None (default accuracy) 4 || '''[[IR]] -1''' 5 || '''[[IR]] -2'''<br/>[[Rifleman Trick]] unlocked 6 || '''[[FT]] -1, [[IR]] -2'''7
|-
| '''Two-handed clubs''' || 2 || 3 || 4 || 5 || 6|-| '''Crude weapons''' || 4 || 5 || 6 || 7 || 8|-| '''Knives''' || 4 || 5 || 6 || 7 || 8|-| '''One-handed swords''' || 3 || 4 || 5 || 6 || 7|-| '''Two-handed swords''' || 2 || 3 || 4 || 5 || 6|-| '''Staff/Pole weapons''' || 2 || 3 || 4 || 5 || 6|-| '''Whip/Lash weapons''' || 2 || 3 || 4 || 5 || 6|-| '''Exotic melee weapons''' || colspan="5" | N/A <sub>(WIPsee below)</sub>|-| '''Exotic ranged weapons''' || colspan="5" | N/A <sub>(see below)</sub>|-| '''Thrown weapons''' || colspan="5" | 1 <sub>(see below)</sub>|-| '''Martial arts''' <sub>(see below)</sub> || 2 || 3 || 4 || 5 || 6
|}
== Heavy weapon skills ==Archery ====* Archery weapons allow for as many reloads as allowed maximum shots per turn. For instance, if you can fire up to 3 shots with an archery weapon in a single turn, you are assumed to perform a reload after each shot (assuming of course that you have ammunition available!)* The numbers above apply only to bows. Crossbows are restricted to one shot/reload per turn.
(WIP) == Melee and misc skills ==Exotic weapons ====* Every exotic melee weapon and exotic ranged weapon has their own maximum attack per turn limit, which are unaffected by skill level.** [[Chainsaw]], [[Combat Chainsaw]], [[Doomslayer]]: Maximum 2 attacks per turn** [[Drill Arm]]: Maximum 3 attacks per turn** [[Nailgun]]: Maximum 10 shots per turn
(WIP)==== Thrown weapons ====* It's difficult to throw the same object more than once... so by definition, all thrown weapons are locked to maximum 1 attack per turn.
==== Martial arts ====
* The max amounts per turn displayed apply to basic punches and kicks. See [[Unarmed combat]] for more details, particularly regarding martial arts techniques.
= Non-combat skills =