Changes

Shock gloves

169 bytes added, 8 April
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! LDV !! Pain (C1) !! Pain (C2) !! Pain (C3) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Blunt || '''-2''' || 16% || 16% || 15% || 12% || 8% || 4% || 1% || 0%
|}
* Max 1 attack per turn
* On a successful hit, it will deal a '''zeroSpec-Elec''' Pain or Limb Damage, but it will hit that deals '''stunzero''' Pain or Limb Damage. The purpose of this is to impart the target creature for 1d2 turns[[damage types|stunned]] effect on a successful hit.* Consumes the [[taser cartridge]] on a successful hit, but not on a miss.
=== Protection ===
The insulated shock gloves provide a '''C2C1''' Armor Class rating to the hands when worn. As it is the lowest AC, this means they do not provide any significant protection over [[bare fists]] - their only advantages are offensive (punching damage, unless zap mode). If your natural AC matches or exceeds that rating, in which case it then that AC prevails.
[[Category:Class Handgear weapons]]
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