Changes

SLAM

97 bytes added, 16:27, 7 June 2019
/* Usage */
The available SLAM modes are:
* Mode 1: '''Manual''' - Will make the SLAM behave like a '''command detonation''' explosive(such as a [[C4 charge]]), therefore requiring a [[Detonator]].
* Mode 2: '''Timer''' - Will make the SLAM explode after a set amount of time (from 0 to 9 turns).
* Mode 3: '''Pressure''' - Will make the SLAM behave like a '''pressure mine'''(such as a [[TS-50]] mine), with an additional benefit of being able to set the timer to anywhere between 1 and 9 turns (other pressure mines only allow for 2 turns). This can be used to lay down a large amount SLAMs as pressure mines without having to throw them.* Mode 4: '''Infrared''' - Will make the SLAM behave like a '''directional mine'''(such as a [[M18A1 Claymore|Claymore]] mine), using an invisible infrared beam instead of a tripwire to detect targets.
For specifics on how to use each mode (and what countermeasures are available), please see [[Explosives]], or the page of a weapon functioning similarly. This page will only cover the specifics related to the SLAM.
Regardless of the mode used, the SLAM can be either thrown or planted. If a player kills creatures with a SLAM that was thrown, the author recommends that the GM gives that player Thrown Weapons skill points instead of Planted Explosives skill points.
== Mode 1 ==
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