Changes

SLAM

41 bytes removed, 16:42, 13 April 2019
/* Example situation (Mode 2) */
* Turn 2: SLAM #1 will explode on that turn. The only way to escape your own SLAM's explosion is to perform a non-combat movement to another Side and hope that turn order puts you first. Otherwise, you will be caught in the explosion.
'''2-turn timer''' (same length as a regular pressure mine):
* Turn 1: Plant SLAM #1. Turn 1 ends, SLAM #1 has 2 turns remaining on the countdown.
Bureaucrat, administrator
15,672
edits