Changes

Repairing

550 bytes added, 02:05, 15 December 2022
One attempt of a zero condition repair requires 3 full uses of a GRK (if trying to repair a broken firearm) or MRK (melee weapon), then a '''1d100''' roll. The chances of success and the Condition the weapon will be restored to all depend on skill level.
* Example: Midori has Expert level in Repairing and a broken, zero Condition [[M1 Carbine]]. Fortunately, she also possesses several Gun Repair Kits, and is determined to bring her carbine back to life. At her skill level, she has a 45% chance of success per attempt, meaning that she must roll 45 56 or less more to successfully zero repair her weapon. She rolls a 2173, succeeding on the first try; that M1 Carbine is back to life, at 10% Condition! (1150 /11500). It still needs a lot of repairs, but at least it will fire again. {{GMTip|tiptext=You can use the success check operator built into '''[[SnakeEyes]]''' to simplify the process. Use this command: '''/r 1d100>''x''''', where:* '''''x''''' is the threshold to beat corresponding to the character's skill level. In the example situation described above, Midori would need to roll a '''/r 1d100>55'''.}}
| Unskilled || 0 || No bonus to Condition restored when using a GCK, GRK, or MRK.<br/>Cannot repair 0% Condition weapons with a GRK or MRK.
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| Basic || 50 || Bonus '''+200 Condition''' when using a GCK, GRK or MRK.<br/>Zero condition repairs: '''25%''' chances of success per attempt(Threshold on a 1d100: '''>75''' ; '''76 or more'''), success will bring Condition back to '''1%'''.
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| Skilled || 200 || Bonus '''+400 Condition''' when using a GCK, GRK or MRK.<br/>Zero condition repairs: '''35%''' chances of success per attempt(Threshold on a 1d100: '''>65''' ; '''66 or more'''), success will bring Condition back to '''5%'''.
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| Expert || 500 || Bonus '''+800 Condition''' when using a GCK, GRK or MRK.<br/>Zero condition repairs: '''45%''' chances of success per attempt(Threshold on a 1d100: '''>55''' ; '''56 or more'''), success will bring Condition back to '''10%'''.
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| Master || 1000 || Bonus '''+1600 Condition''' when using a GCK, GRK or MRK.<br/>Zero condition repairs: '''55%''' chances of success per attempt(Threshold on a 1d100: '''>45''' ; '''46 or more'''), success will bring Condition back to '''20%'''.
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