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Recoil

46 bytes added, 16:01, 12 June 2019
There are 8 Recoil levels. The Recoil generated primarily depends on the [[Ammunition|caliber]] of the firearm as well as the pressure level of the loaded ammunition. Or in other words; the hotter the ammo, the more it will recoil.
If ammo of multiple different pressure levels is fired during a single turn, the highest pressure level fired (or in other words, the "hottest" ammunition) is considered to apply to all ammunition fired this turn.
* '''-P''' ammunition: Recoil level -1
* '''SP''' ammunition: Recoil level +0