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Recoil

15 bytes removed, 15:56, 12 June 2019
/* Recoil levels */
'''How to read this table:'''
The effects in each row of table above do not stack; instead they are sequential, simply replacing the previous effect. So for example, if you use a weapon with Recoil 4 and fire 15 rounds aiming at the torso of an opponent, the effects will be as follows:
* Shots 1-6 will go normally, towards the target's torso, with no accuracy loss from Recoil.
* Shots 7-12 pass over ADT once. The projectiles will now shift to a different body part ('''&bodyaim''' is rolled once). These shots will suffer from a IR +2 malus.