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Recoil

871 bytes added, 15:55, 12 June 2019
/* Recoil levels */
Depending on the Recoil level, you can only fire a certain amount of shots until the listed effects apply. This amount of shots is referred to as the '''accuracy drop threshold''' or '''ADT'''. What ADT determines is the amount of rounds you can fire before suffering from the effects of Recoil.
For example, at Recoil 1, ADT is 12 shots, meaning that you can fire between 1 and 12 rounds without suffering from the listed effects (what is referred to as the ''accuracy window''). If you shoot between 13 and 24 rounds, this is referred to as "passing over ADT". You can pass over ADT up to 3 times, at which point the listed effects don't cannot get any worse.* "Point of aim shifted" means that you will hit a random body part of your chosen target, instead of the one you were aiming at. That point of aim shifts as many times as you pass over. The [[Tsuchinoko (bot)|Tsuchinoko command]] '''&bodyaim''' is typically used to determine where the projectiles will go in the event of a point of aim shift.
{| class="wikitable" style="font-size:10pt; text-align:center" width="1300"
| '''8''' || Insane || 1 shot || Shot 1 || (Shot 2) Point of aim shifted, [[FT]] +1, [[IR]] +2 || (Shot 3) Point of aim shifted, [[FT]] +2, [[IR]] +4 || (Shot 4+) Point of aim shifted, [[FT]] +3, [[IR]] +6
|}
 
'''How to read this table:'''
The effects in each row of table above do not stack; instead they are sequential, simply replacing the previous effect. So for example, if you use a weapon with Recoil 4 and fire 15 rounds aiming at the torso of an opponent, the effects will be as follows:
* Shots 1-6 will go normally, towards the target's torso, with no accuracy loss from Recoil.
* Shots 7-12 pass over ADT once. The projectiles will now shift to a different body part ('''&bodyaim''' is rolled once). These shots will suffer from a IR +2 malus.
* Shots 13-15 pass over ADT twice. The projectiles shift to another body part again ('''&bodyaim''' is rolled once more). These shots will suffer from a IR +4 malus.
[[Category:Game mechanics]]