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Recoil

10 bytes removed, 21:39, 7 June 2019
* "Point of aim shifted" means that you will hit a random body part of your chosen target, instead of the one you were aiming at. That point of aim shifts as many times as you pass over.
{| class="wikitable" style="font-size:9pt10pt; text-align:center" width="8001300"
|-
| ''Recoil level'' || ''Name'' || ''ADT'' || Accuracy window || ''Effects (1 pass)'' || ''Effects (2 pass)'' || ''Effects (3+ pass)''
|-
| '''1''' || None || 12 shots || Shots 1-12 || (Shots 13-24) Point of aim shifted, [[IR]] +1 || (Shots 25-36) Point of aim shifted, [[IR]] +2 || (Shots 37-48+) Point of aim shifted, [[IR]] +3
|-
| '''2''' || Low || 10 shots || Shots 1-10 || (Shots 11-20) Point of aim shifted, [[IR]] +1 || (Shots 21-30) Point of aim shifted, [[IR]] +2 || (Shots 31-40+) Point of aim shifted, [[IR]] +3
|-
| '''3''' || Medium || 8 shots || Shots 1-8 || (Shots 9-16) Point of aim shifted, [[IR]] +1 || (Shots 17-24) Point of aim shifted, [[IR]] +2 || (Shots 25-32+) Point of aim shifted, [[IR]] +3
|-
| '''4''' || Heavy || 6 shots || Shots 1-6 || (Shots 7-12) Point of aim shifted, [[IR]] +2 || (Shots 13-18) Point of aim shifted, [[IR]] +4 || (Shots 19-24+) Point of aim shifted, [[IR]] +6
|-
| '''5''' || Punishing || 4 shots || Shots 1-4 || (Shots 5-8) Point of aim shifted, [[IR]] +2 || (Shots 9-12) Point of aim shifted, [[IR]] +4 || (Shots 13-16+) Point of aim shifted, [[IR]] +6
|-
| '''6''' || Brutal || 3 shots || Shots 1-3 || (Shot 4-6) Point of aim shifted, [[FT]] +1, [[IR]] +2 || (Shot 7-9) Point of aim shifted, [[FT]] +2, [[IR]] +4 || (Shot 10-12+) Point of aim shifted, [[FT]] +3, [[IR]] +6
|-
| '''7''' || Extreme || 2 shots || Shots 1-2 || (Shot 3-4) Point of aim shifted, [[FT]] +1, [[IR]] +2 || (Shot 5-6) Point of aim shifted, [[FT]] +2, [[IR]] +4 || (Shot 7-8+) Point of aim shifted, [[FT]] +3, [[IR]] +6
|-
| '''8''' || Insane || 1 shot || Shot 1 || (Shot 2) Point of aim shifted, [[FT]] +1, [[IR]] +2 || (Shot 3) Point of aim shifted, [[FT]] +2, [[IR]] +4 || (Shot 34+) Point of aim shifted, [[FT]] +3, [[IR]] +6
|}
[[Category:Game mechanics]]