Changes

Recoil

350 bytes added, 04:39, 24 December 2022
For example, at Recoil 1, ADT is 12 shots, meaning that you can fire between 1 and 12 rounds without maluses. This may also be referred to as the ''accuracy window''. If you shoot between 13 and 24 rounds, you are '''going over ADT''' (sometimes shortened to '''1 pass''' as in the table below) and thus receive the first level of penalties. Lastly, if you shoot 25 rounds or more, you are '''going over ADT twice''' (shortened to '''2+ pass''') and thus receive the second level of penalties. The effects do not stack; you receive either no effects, the 1 pass effects or the 2+ pass effects depending on the amount of shots fired.
 
If, after calculating all modifiers, Recoil were to exceed 8 or drop below 1, treat it as 8 or 1, respectively.
* NOTE: If your weapon is equipped with both a [[Weapon accessories|muzzle brake and a scope]], the brake limits the weapon's maximum Recoil to 6. In this case, if Recoil were to exceed 6 after applying all modifiers, it is treated as 6.
{| class="wikitable" style="font-size:10pt; text-align:center" width="1000"
| '''7''' || Extreme || 2 shots || Shots 1-2 || (Shots 3-4) [[FT]]+1, [[IR]]+3 || (Shots 5+) [[FT]]+1, [[IR]]+6
|-
| '''8+''' || Insane || 1 shot || Shot 1 || (Shot 2) [[FT]]+1, [[IR]]+3 || (Shots 3+) [[FT]]+2, [[IR]]+6
|}
[[Category:Game mechanics]]
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