Changes

Recoil

453 bytes removed, 04:39, 24 December 2022
For example, at Recoil 1, ADT is 12 shots, meaning that you can fire between 1 and 12 rounds without maluses. This may also be referred to as the ''accuracy window''. If you shoot between 13 and 24 rounds, you are '''going over ADT''' (sometimes shortened to '''1 pass''' as in the table below) and thus receive the first level of penalties. Lastly, if you shoot 25 rounds or more, you are '''going over ADT twice''' (shortened to '''2+ pass''') and thus receive the second level of penalties. The effects do not stack; you receive either no effects, the 1 pass effects or the 2+ pass effects depending on the amount of shots fired.
"Point of aim shifted" means that you will hit a random body part of your chosen targetIf, instead of the one you after calculating all modifiers, Recoil were aiming at. The [[Tsuchinoko (bot)|Tsuchinoko command]] '''&bodyaim''' is typically used to determine where the projectiles will go in the event of a point of aim shiftexceed 8 or drop below 1, treat it as 8 or 1, respectively. * NOTE: If your weapon is equipped with both a [[Weapon accessories#Laser sights|laser sightmuzzle brake and a scope]], your point of aim will not shiftthe brake limits the weapon's maximum Recoil to 6. In this case, if Recoil were to exceed 6 after applying all modifiers, it is treated as 6.
{| class="wikitable" style="font-size:10pt; text-align:center" width="1000"
| ''Recoil level'' || ''Name'' || ''ADT'' || Accuracy window || ''Effects (1 pass)'' || ''Effects (2+ pass)''
|-
| '''1''' || Negligible || 12 shots || Shots 1-12 || (Shots 13-24) [[IR]]+1<br/>Point of aim shifted || (Shots 25+) [[IR]]+1<br/>Point of aim shifted
|-
| '''2''' || Low || 10 shots || Shots 1-10 || (Shots 11-20) [[IR]]+1<br/>Point of aim shifted || (Shots 21+) [[IR]]+2<br/>Point of aim shifted
|-
| '''3''' || Medium || 8 shots || Shots 1-8 || (Shots 9-16) [[IR]]+1<br/>Point of aim shifted || (Shots 17+) [[IR]]+3<br/>Point of aim shifted
|-
| '''4''' || Heavy || 6 shots || Shots 1-6 || (Shots 7-12) [[IR]]+2<br/>Point of aim shifted || (Shots 13+) [[IR]]+3<br/>Point of aim shifted
|-
| '''5''' || Punishing || 4 shots || Shots 1-4 || (Shots 5-8) [[IR]]+2<br/>Point of aim shifted || (Shots 9+) [[IR]]+4<br/>Point of aim shifted
|-
| '''6''' || Brutal || 3 shots || Shots 1-3 || (Shots 4-6) [[FT]]+1, [[IR]]+2<br/>Point of aim shifted || (Shots 7+) [[FT]]+1, [[IR]]+4<br/>Point of aim shifted
|-
| '''7''' || Extreme || 2 shots || Shots 1-2 || (Shots 3-4) [[FT]]+1, [[IR]]+3<br/>Point of aim shifted || (Shots 5+) [[FT]]+1, [[IR]]+6<br/>Point of aim shifted
|-
| '''8''' || Insane || 1 shot || Shot 1 || (Shot 2) [[FT]]+1, [[IR]]+3<br/>Point of aim shifted || (Shots 3+) [[FT]]+2, [[IR]]+6<br/>Point of aim shifted
|}
[[Category:Game mechanics]]
Bureaucrat, administrator
15,672
edits